Author Topic: OP2Mapper/Mission Editor Wishlist  (Read 13179 times)

Offline Hooman

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« Reply #50 on: August 17, 2004, 03:13:12 PM »
Actually, this is from mines.txt in sheets.vol

Quote
YIELD   VARIANT   INITIAL_YIELD_%   PEAK_TRUCK   PEAK_YIELD_%   MIN_TRUCK   MIN_YIELD_%
High   1   50   14   60   50   30
High   2   50   20   55   60   30
High   3   50   10   55   50   35
Med   1   30   10   40   40   20
Med   2   30   12   40   35   20
Med   3   30   20   35   40   25
Low   1   10   10   25   40   15
Low   2   10   14   30   45   10
Low   3   10   20   20   50   10

The last parameter for CreateBeacon controls the variant. As you can see, all mines of a certain "bar" (High, Med, Low) have 3 variants. They all initially produce the same amount of ore (multiply by 10 to get actual value) but differ in their peak yields and long term yields. This has nothing to do with research. I'm not too sure about the PEAK_TRUCK and MIN_TRUCK values but I suspect it has something to do with how quickly the amount of ore produced changes with each truck full.
 

Offline <NH> Cameron1032

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« Reply #51 on: August 17, 2004, 03:42:49 PM »
Quote
Actually, this is from mines.txt in sheets.vol

I'm not too sure about the PEAK_TRUCK and MIN_TRUCK values but I suspect it has something to do with how quickly the amount of ore produced changes with each truck full.
 
Yes I believe you are right there. I also think that depending on the max yield it affects it too. Like if I (for example) were to set initial_yield to 10 and the peak_yield to 20 and the min_yield to 5, with min/peak trucks at 1, then the ore would increase 10 after one truck is loaded, and then go back down with the next truck loaded to the min_yield (in this case 5). But this is obviously more complicated then this in the game, seeing as the peak_truck and min_truck are seperated by so much.

At least, thats how I am understanding this. I could be wrong though :P.
« Last Edit: August 17, 2004, 03:43:19 PM by <NH> Cameron1032 »
What is it good for? Absolutly nothing!

Offline PlayingOutpost0-24

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« Reply #52 on: August 17, 2004, 06:17:16 PM »
i understand it the same way lol
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Offline Hooman

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« Reply #53 on: August 21, 2004, 09:17:47 PM »
Ok, I looked into it. The Peak_Truck and Min_Truck values are the number of truck loads for the ore yield to change from Initial to Peak values and from Peak to Min values. So yeah, the Initial, Peak, and Min values will all affect the rate too. So in the first mine type in mines.txt, it will take 14 truck fulls to go from initial to peak yield and it will take 50 truck fulls to go from peak to min yields.
 

Offline Arklon

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« Reply #54 on: September 18, 2004, 03:03:56 PM »
Get back to work on it.
That's my wish. ;)

Offline TH300

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« Reply #55 on: October 13, 2004, 10:04:13 AM »
some suggestions for the editor itself:

Make it so that one can draw random terrain-tiles of the same type (i.e. sand or stone) without reselecting the tile. Will make the maps more varied.

maybe a function to make cliffs easier. (i.e. you drag the curser and the program determines which tiles to use)

And finally it should know, which tiles are passable and which not. You could do that with a simple table (e.g. tile -> attr)
« Last Edit: October 13, 2004, 10:07:04 AM by TH300 »