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Outpost Universe Forums
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Outpost 2 Programming & Development
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New disater
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Topic: New disater (Read 3017 times)
HaXtOr
Sr. Member
Posts: 423
New disater
«
on:
October 24, 2004, 12:12:45 PM »
ok here is my disaster basicly you have a Ai with nothing and at random in random locations it creates 200 cargotrucks then explodes them. I have experimented with this and it can be quite devistateing.
If wantesd i can post the code
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PlayingOutpost0-24
Hero Member
Posts: 537
New disater
«
Reply #1 on:
October 24, 2004, 01:54:54 PM »
maybe post the DLL file...
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Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion
Progress in OP3:NP
[/size][/font]
PLANNING
[|||||||||-]
GRAPHICS
[||||------]
SOUNDS
[|---------]
MAP DESIGNING
[|||||-----]
CODING
[----------]
Going slowly... Very slow.
TH300
Hero Member
Posts: 1404
New disater
«
Reply #2 on:
October 24, 2004, 03:13:54 PM »
Why did you choose cargo trucks? Thors Tigers would be much funnier.
(but without having them destroy automatically)
however, a refreshing extension.
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Ezekel
Sr. Member
Posts: 307
New disater
«
Reply #3 on:
October 26, 2004, 07:10:26 AM »
cos if they don't self-destruct the game would quickly get bogged down and crash
common sense really
interesting diaster ^^
do they just appear? or do they drive on and then move to an area and then go boom?
Logged
My mind is quicker then your eyes!
Never fight what you cannot see!!!
----------------------------------------------
The sleeper has awakened... and boy what a hangover!
HaXtOr
Sr. Member
Posts: 423
New disater
«
Reply #4 on:
October 26, 2004, 09:14:33 AM »
they apear out of noware with a gold glow around them for a second then blow up
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PlayingOutpost0-24
Hero Member
Posts: 537
New disater
«
Reply #5 on:
October 26, 2004, 10:18:17 AM »
sounds nice
Logged
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion
Progress in OP3:NP
[/size][/font]
PLANNING
[|||||||||-]
GRAPHICS
[||||------]
SOUNDS
[|---------]
MAP DESIGNING
[|||||-----]
CODING
[----------]
Going slowly... Very slow.
BlackBox
Administrator
Hero Member
Posts: 3093
New disater
«
Reply #6 on:
October 26, 2004, 05:39:08 PM »
not rly a disaster though, just a few cargo trucks with the map_Atheist_Building_Explosion set as the cargo.
Then you enumerate thru all of them and call .DoDeath()
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Betaray
Administrator
Hero Member
Posts: 2897
New disater
«
Reply #7 on:
October 26, 2004, 09:17:19 PM »
could you mabe program cargo trucks to have starflairs or supernovas as their cargo?
now that would be funny
Logged
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner
I just hope they don't explode
PlayingOutpost0-24
Hero Member
Posts: 537
New disater
«
Reply #8 on:
October 27, 2004, 10:12:13 AM »
Atheist?
btw, Betaray i dun think. but there is a cargo named Lynx
«
Last Edit: October 27, 2004, 10:12:57 AM by PlayingOutpost0-24
»
Logged
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion
Progress in OP3:NP
[/size][/font]
PLANNING
[|||||||||-]
GRAPHICS
[||||------]
SOUNDS
[|---------]
MAP DESIGNING
[|||||-----]
CODING
[----------]
Going slowly... Very slow.
BlackBox
Administrator
Hero Member
Posts: 3093
New disater
«
Reply #9 on:
October 27, 2004, 06:47:20 PM »
don't ask why it's called atheist. I get asked that a lot. (It has nothing to do with atheism, it means the disaster where a building blows up and takes out everything around it (for example, a lab or spaceport blowing up)
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New disater