Well, I'm a terrible artist, so, I'll try to describe it to the best of my potential...
Vehicle: Heavy Scout: Simple enough. Standard scout, but instead of silver (for Eden) or brown(for Plymouth) it is either black(for Eden) or very, very dark navy blue (for Plymouth). Also, very dark forest green for Zorinth.
It has medium armor, slightly better HP (450 - 500) a common metal cost of 800 and a low rare metals cost of 100.
It would have slightly less speed than an average Scout, due to its enhanced armor. The speed can be upgraded, however, to average Scout speed, than G-76 (Scout Class Drive Train Refit) speed.
Enhanced Scout Design:
Teaser: The Scouts, while useful for spying on our enemies, lack longetivity on the battlefield. This study seeks to develop a new Scout with heavier armor without sacraficing speed.
Research Completed: Our new Scouts now have enhanced longetivity and will, ultimately, reduce the price of scouts. It has taken a slight sacrafice in speed however.
Research Requirements: Rare Ore Processing, Advanced Armoring Systems
Special Requiremtns: None
Heavy Scout Speed Enhancement:
Scientists: 12
Research Requirements: Enhanced Scout Design
Special Requiremtns: None
Teaser: The Heavy Scout uses a new engine model, the G-80. Several engineers, scientists, and even workers in Garages, have noticed a huge design flaw in the G-80. While not limiting the performance of the Heavy Scout in anyway, we believe we can increase the speed by fixing this flaw.
Completed: The design flaw has been successfully fixed, giving the Heavy Scout a fifty percent speed boost.
Further Heavy Scout Speed Upgrade:
Scientists: 12
Research Requirements: Heavy Scout Speed Enhancement
Special Requiremtns: You must be playing as Eden
Teaser: Further research into the G-81 Engine System has drawn out several key points. We believe we may be able to further increase the speed of the Heavy Scout.
Completed: By changing several small factors in the G-81, the new G-82 system provies an extra 50% speed increase.
Heavy Scout ESG Mine:
Scientists: 12
Research Requirements: Heavy Scout Speed Enhancement, (I forget what you need to get ESG)
Special Requiremtns: You must be playing as Plymouth
Teaser: Further research into the Heavy Scout has raised intrest over a possible weapons system add-on to the Heavy Scout. We must be careful, however, as this will make it more of a target to enemy fire.
Completed: The Heavy Scout is now able to drop up to a total of 5 ESG mines. To get further mines, the Heavy Scout must dock at a Garage.
(Not part of description, it would look like this)
X= Mine @ = Heavy Scout
x@
One comes out from the rear at a time.
Increased Volt-Sink Range:
Scientists: 12
Research Requirements: Heavy Scout Speed Enhancement
Special Requirements: You must be playing as Zorinth.
Teaser: Several suggestions have been made to the Heavy Scout technology. We may be able to increase the number of volt-sinks in the Heavy Scout to, when self-destructing, cause a massive explosion. (about 1/2 size of supernova)
Bulding: Emergency Defense Ore Cannon (EDOC because I'm too lazy to type the rest
)
Research: Emergency Defense Systems
Scientists Required: 14
Research Requirements: Rare Ore Processing
Special Requirements: You Must Be Playing as Plymouth or Zorinth
Teaser: Our current defenses, while sufficient, are easily destroyed. This projecet will seek to develop a new defensive weapon.
Completed: The Emergency Defense Ore Cannon, EDOC for short, melts ore to do significant damage. The cannon can either be connected to the tube system and automatically receive ore when neccessary, or trucks can bring the ore to the cannon if not connected to the tube system.
NOTE: Uses 100 metal each time it is fired. Due to the high levels of heat generated by it, it has a loooooooong cooldown. The ore type can be changed to affect the damage done by the cannon. Rare ore does 1.5 times as much, Meteoron does 2 times as much damage.
Workers Required: 2
Scientists Required: -
Power Required: 50
Building: Emergency Defense Ore and Energy Networking (apparently, that's a synonym for fusing/merging/mixing etc, just so you aren't confused) Cannon (EDEN Cannon)
Research: Emergency Energy Defense Systems
Scientists Required: 16
Research Requirements: Rare Ore Processing, High Energy Ray Composite Projector
Special Requirements: Guess who you have to be for this one
Teaser: Our scientists belive that, by firing metled ore with an energy weapon similar to that of our Meteor Defenses, we may be able to create a powerful weapon to defend our colony.
Completed: Our new defense weapon, the Emergency Defense Ore and Energy Networking Cannon, or EDEN Cannon, for short, is a success. The only downside is that it took extra time to determine what the "N" was going to stand for.
Workers Required: 2
Scientists Required: -
Power Required: 75
NOTE: The EDEN Cannon has a slightly longer cooldown thatn the EDOC Cannon, but does twice as much damage and uses only 50 ore per shot, due to the energy beam added. The same rules about tube system connectivity applies to the EDEN Cannon.
Note about both: These structures can be used as metal storage if not in use. To choose what ore you're using, the cargon trucks either load it, or there should be buttons to choose the type of ore you want to use for the weapon. If no more ore is available (or if you want to put in a minimum level, such as "don't let the ore levels drop below 500,") the weapon will automatically switch to common ore, or whatever ore is available.
Graphical Note:
EDOC Cannon: Looks like a large common storage facility with a turret on top.
(Sorry about the crude drawing here)
Turret
_________________
/ ___________
|### /
|###|
__|____|_________
/ ****************\
/*******************\
|********************|
|********************|
|********************|
|********************|
|********************|
|********************|
|********************| <- Base
|____________________|
Uses standard colors. (Brown for Plymouth,
slimeyish like Zerg in Starcraft for Zorinth)
EDEN Cannon: Looks like an Observatory, except black instead of silver, and with a longer tube thingy, and a dock for the Cargo Trucks with ore/metal)
Again, I apologize for the drawing...
-- just inserted code & color --