Author Topic: Multiplayer Ideas  (Read 4854 times)

Offline Punboy

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Multiplayer Ideas
« on: May 31, 2004, 10:29:39 PM »
I have some questions about the mutiplayer mode. What do you guys think about having AIs in multiplayer mode? Also, should there be a maximum number of players? If so, how many? And should online games be p2p or should there be a main game server to handle it all?

Here are my thoughts:

 - There should DEFINITELY be AIs in mutiplayer mode. Just humans can get old? lol.
 - I think 16 should be the max for the number of plaeyrs, including AIs
 - I think online games should be hosted by a main game server, this way people behind firewalls can host games without making their computer vulnerable, as well as keep the players' machines dedicated to the game play, not doing the serving as well. Of course TCP/IP games will be available too, but anyway...

And the mutiplayer system will be similar to WON, but it won't randomly disappear :-p.
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Offline zeritou

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« Reply #1 on: June 01, 2004, 08:54:21 AM »
16 is a bit much, im happy/lucky to have a 4 player game without lag

leave it 6 humans and add the option of up to 6 AIs, make it so one person's computer hosts one AI that way one person's computer doesnt have to play as 7 people
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Offline CK9

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Multiplayer Ideas
« Reply #2 on: June 01, 2004, 08:59:24 AM »
dito
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Offline Punboy

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« Reply #3 on: June 01, 2004, 10:22:27 AM »
That makes sense... although perhaps the limit would be different for games in the online community, since the server would be handling it all?
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Offline Kramy

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« Reply #4 on: June 01, 2004, 12:15:45 PM »
Click-Software(MMF and Jamagic) have a thing called MOO.

It basically lets you construct your own server without knowing a thing about windows socket dll's. Using it you can either patch everything through a server, or just have people on "channels" send data to everyone else on the channel. This is useful, since then it depends on your connection to send data, and a single 512kbit server can handle hundreds of people.

Or you can patch everything through the server, and use loads of bandwidth. :P

I think 16 is a good limit. It certainly would make things hectic. :P Would be fun to play an 8vs8 AI game, if the AI's were smart.
« Last Edit: June 01, 2004, 12:17:16 PM by Kramy »
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Offline Punboy

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« Reply #5 on: June 01, 2004, 12:17:32 PM »
Or... I could just write one in python without knowing anything about windows socket DLL's, that can run on any platform with with python and a TCP/IP stack, and be able to serve thousands of players from *ghasp* a single server. :-p
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Offline Kramy

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« Reply #6 on: June 01, 2004, 12:20:08 PM »
Must be a fast and expensive server. :P

Moo also has the option of UDP, which is great for people with broadband connections...but not so great for 56k, which is a large portion of the op2 crowd. Just out of curiosity, how fast is your server...??
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Offline Punboy

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« Reply #7 on: June 01, 2004, 12:26:26 PM »
100Mbps connection to the net. And I have 2 of them. :-D

Both dual 2.8Ghz xeons with 2 gigs of memory
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Offline Kramy

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« Reply #8 on: June 01, 2004, 12:32:28 PM »
Ok, patching everything through the server might be the way to go.  :blush:  
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Offline Punboy

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« Reply #9 on: June 01, 2004, 12:32:46 PM »
hehe. my servers rock. especially with my apache mods. been linked to as the main site in an article about 5 times now. never slashdotted. :-D

Anyway, anyone else want to comment?
« Last Edit: June 01, 2004, 12:33:35 PM by Punboy »
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Offline Leviathan

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« Reply #10 on: June 01, 2004, 07:39:47 PM »
i think 16 players max should defo b in the game, most games will prob b 2v2 but there will b times where ur want 2 play a big game. and all ppl with good connections could play in a big game with no lag.

Offline Punboy

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« Reply #11 on: June 01, 2004, 07:44:01 PM »
Thats what I'm thinking. 16 is it I think.
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