Quite a few new things in the hotfix actually.
-I've implemented the new monster description system for Section 1 monsters.
-I've implemented a small portion of the tutorial.
-I've implemented a few new options for stealthy characters, namely pickpocketing and stealthy investigations.
-I've implemented the ability to ascend or descend stairwells, even in combat. However, if you do use a stairwell, if there is a monster present, you will be considered "fleeing" and thus the first monster encountered will always be a Tough, Quick or Spellcaster.
-I've implemented the ability to resist the effects of a lesser or greater debuff, provided you have sufficient Vitality.
-I've made changes to various game calculations / formulae, for balancing reasons and I've added a "calculations" section in the "display info" command, that explains how the values in the "attributes" section are calculated and what they are applied to, for interested players that desire to know.
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On their submission page: (
https://www.gog.com/indie)
Q: I used some free or borrowed assets from different game, is this a problem?
A: Yes, this is an issue for us. We're strongly focused on more original content and free or borrowed assets mean that there's a very small chance we'll accept the game.
Its likely because they receive a lot of submissions from RPG Maker, and thus they want you to have your own assets, rather than reuse other assets that have likely been used by a lot of people.