MY thoughts so far...
RULES FOR GOOD MAIN BASE FINDING:
1: Several Ore Deposits Nearby (using path finding techniques)
2: Large enough space to build essential and "morale" buildings.
3: Bottlenecks or other Defend-able terrain (ie being on a "mountain" or in a "pit")
4: Preferably fast travelabe terrain (ie Sand, or bulldozed locations)
5: Old location of destroyed player base. (hey, there's rubble, and there's bulldozed locations where everything fits, why not move in?)
6: Goldilocks Distance from players. (Not to far, not to close)
7: Low entrance # (Don't want to get swarmed now)
8: Near Allies, but not over top. (nuff said)
9: A good Tok storage facility (Some cliff-cave that wont get in the way of building main base to much)
10: Somwhere for the agridoms to reside (starving colonists = unproductive)
RULES FOR GOOD POST/ ORE BASE FINDING:
1: Several Ore Deposits
2: Defendable, but less so then main.
3: Bottlenecks PREFFERED (not necisarry)
4: DEFINATLY FAST PASSABLE TERRAIN (bulldoze if necissary)
5: A small section of destroyed enemy/ ally base
6: As far away from enemys as possible
7: Somewhere not many people "scan" to see whats going on there (ie out of the way of main battle area)
RULES FOR GOOD VECH/ ATTACKBUILDER BASE FINDING:
1: Either easy tube or defendable location for second CC
2: Nowhere NEAR as defendable (not req at least because of the unit production)
3: Avoid REVERSE bottlenecks (ones that work against you)
4: Again FAST PASSABLE a must here, however, bulldozing isn't neccisary
5: Large area for unit storage (like off to the side/behind or simalar)
6: If you can, right in front of enemy base (your thinking OH ***, the AI is thinking what unit to destroy you with)
7: Easily accessible (as in, you can manuvere around inside)for allies and units.