Poll

Keep our header or use my new one?

Keep old header?
6 (75%)
Use my new one?
2 (25%)

Total Members Voted: 8

Author Topic: Should We Change Our OPU Header?  (Read 17683 times)

Offline evecolonycamander

  • Hero Member
  • *****
  • Posts: 602
Should We Change Our OPU Header?
« Reply #25 on: March 24, 2011, 07:34:31 PM »
bit small, but the ones without half of the battle being acid clouds are good
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline jcj94

  • Sr. Member
  • ****
  • Posts: 407
    • http://techfusion-279.com
Should We Change Our OPU Header?
« Reply #26 on: March 24, 2011, 07:39:16 PM »
Grr, I'll add full images..


STARTING NOW!!












There, now they're larger.  Happier ECC?

Oh btw, happy spring?  Even though it's still snowing where I am.  <_<  

Offline evecolonycamander

  • Hero Member
  • *****
  • Posts: 602
Should We Change Our OPU Header?
« Reply #27 on: March 24, 2011, 07:55:06 PM »
bigger is better ^^

get a few more plymoth images in there. in fact, a plymoth vs eden battle would be best
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline jcj94

  • Sr. Member
  • ****
  • Posts: 407
    • http://techfusion-279.com
Should We Change Our OPU Header?
« Reply #28 on: March 24, 2011, 07:57:40 PM »
Well maybe if you'd take some screen shots of some plym vs plym or plym vs eden...

and YOU GUYS ARE SO LUCKY

the OP2 fullscreen actuall PLAY area (not the side bars, buttons, and borders), is 808 pixels wide.  The OPU header is 800 pixels wide.

I just need some more screenshots (casts a glance at his old supplier).  If the guys who gave me those ever played Plymouth, than MAYBE we'd have some.


 

Offline evecolonycamander

  • Hero Member
  • *****
  • Posts: 602
Should We Change Our OPU Header?
« Reply #29 on: March 24, 2011, 08:05:38 PM »
I'll get a few of the cold war mod b mission that has a few good battles in it. OR i could do eden population and cheat to get 40 some odd opponents to attack at once(i ALMOST lost that battle)
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline jcj94

  • Sr. Member
  • ****
  • Posts: 407
    • http://techfusion-279.com
Should We Change Our OPU Header?
« Reply #30 on: March 24, 2011, 08:10:07 PM »
Quote
i could do eden population and cheat to get 40 some odd opponents to attack at once(i ALMOST lost that battle)
LOLWUT?

Cheats?

For EDEN POPULATION?

*Explosion* my mind have bean blown

Offline evecolonycamander

  • Hero Member
  • *****
  • Posts: 602
Should We Change Our OPU Header?
« Reply #31 on: March 24, 2011, 08:19:03 PM »
all the in game cheats where removed long ago. i use something i made about a year ago.
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline jcj94

  • Sr. Member
  • ****
  • Posts: 407
    • http://techfusion-279.com
Should We Change Our OPU Header?
« Reply #32 on: March 24, 2011, 08:27:21 PM »
Aww sadface.  Would it be wrong to hunt through my attic for 1 the ORIGINAL Op2 disk and 2, for other OLLLLD games?

Mainly because most modern updates of games disable cheats.  Here I can understand with people using them online.  But for things that are SINGLE PLAYER ONLY games, why? Just, why?

Offline evecolonycamander

  • Hero Member
  • *****
  • Posts: 602
Should We Change Our OPU Header?
« Reply #33 on: March 24, 2011, 08:48:25 PM »
the cheats worked in multiplayer. it was ether disable them, or give up the game
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline jcj94

  • Sr. Member
  • ****
  • Posts: 407
    • http://techfusion-279.com
Should We Change Our OPU Header?
« Reply #34 on: March 24, 2011, 09:23:55 PM »
Quote
the cheats worked in multiplayer. it was ether disable them, or give up the game
I know they worked in multiplayer.  But For games that only have a singleplayer mode (in all games total) they go and remake them without cheats.  Its like WTF, thats half the fun gone right there.

(OT)  Lets get back on topic.  I need those pics asap.

Offline evecolonycamander

  • Hero Member
  • *****
  • Posts: 602
Should We Change Our OPU Header?
« Reply #35 on: March 24, 2011, 09:32:15 PM »
you'll have them tomorrow at best. at worst expect them never. i get distracted easily and things dont get done
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline jcj94

  • Sr. Member
  • ****
  • Posts: 407
    • http://techfusion-279.com
Should We Change Our OPU Header?
« Reply #36 on: March 24, 2011, 09:39:41 PM »
Quote
you'll have them tomorrow at best. at worst expect them never. i get distracted easily and things dont get done
I'll hold you to that, and PM you everry daayy.

Offline Venera

  • Full Member
  • ***
  • Posts: 120
Should We Change Our OPU Header?
« Reply #37 on: March 25, 2011, 06:09:45 AM »
i think there are too many acid clouds.

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Should We Change Our OPU Header?
« Reply #38 on: March 25, 2011, 07:49:58 AM »
I don't like the idea of combat animations as easy as they are to make they just have this way of looking g shabby because the because go away then come back. I would say for any thing animated stick to simple loopable scenes. Trucks loading unloading the colony just sitting there with all the building animation.

Offline evecolonycamander

  • Hero Member
  • *****
  • Posts: 602
Should We Change Our OPU Header?
« Reply #39 on: March 25, 2011, 11:12:29 AM »
Quote
I don't like the idea of combat animations as easy as they are to make they just have this way of looking g shabby because the because go away then come back. I would say for any thing animated stick to simple loopable scenes. Trucks loading unloading the colony just sitting there with all the building animation.
like the Santa walking or consumer factory we have on the home page a couple months back?
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6226
    • http://www.outpost2.net/~ck9
Should We Change Our OPU Header?
« Reply #40 on: March 25, 2011, 11:53:50 AM »
didn't see that :/
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline jcj94

  • Sr. Member
  • ****
  • Posts: 407
    • http://techfusion-279.com
Should We Change Our OPU Header?
« Reply #41 on: March 25, 2011, 02:25:47 PM »
Nor I

I'd prefer not to do animations for two reasons.

1: Space taken up on site (might not be that significant0
2: time taken to LOAD the site (after all, you don't want to sit and wait 30 seconds for the page to fully load)

.GIF files are actually a lot more difficult to make unless I can find some free/cheap software.  I drained my money buying a Wii and some animation software.  

If you guys know of any "screen .gif recording" software, PM me.

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6226
    • http://www.outpost2.net/~ck9
Should We Change Our OPU Header?
« Reply #42 on: March 25, 2011, 02:38:17 PM »
you can always get the free trial of camtasia.  One of the save options is a .gif
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline TH300

  • Hero Member
  • *****
  • Posts: 1404
    • http://op3game.net
Should We Change Our OPU Header?
« Reply #43 on: March 25, 2011, 02:51:08 PM »
Its my screenshots, mostly. No need to make a secret out of that.

I'll give you some more with different scenes when I find some time for that. But first I'd like to know whether people like the idea of displaying different static images.

Offline Spikerocks101

  • Hero Member
  • *****
  • Posts: 711
Should We Change Our OPU Header?
« Reply #44 on: March 25, 2011, 02:56:40 PM »
Well, as long as it adds, not takes away. As far as load times go, we live in a time where nearly every one has cable or something close to it. Loading a couple extra kilobytes wont kill any one. Personally, I prefer less war pictures, and more civil ones (since Outpost 2 is a bit of everything).
I AM YOUR PET ROCK!!!!!!

Offline TH300

  • Hero Member
  • *****
  • Posts: 1404
    • http://op3game.net
Should We Change Our OPU Header?
« Reply #45 on: March 25, 2011, 04:04:51 PM »
Well, there can be about 20-50 pictures that the site selects from (enough room for civil scenes left). They'll only take up disk space. Traffic won't change, since one header image is transferred per site load.
« Last Edit: March 25, 2011, 04:05:23 PM by TH300 »

Offline Spikerocks101

  • Hero Member
  • *****
  • Posts: 711
Should We Change Our OPU Header?
« Reply #46 on: March 25, 2011, 04:32:07 PM »
I was more speaking about the suggestion of a Gif.

Edit: Who made the original picture?
« Last Edit: March 25, 2011, 04:32:27 PM by Spikerocks101 »
I AM YOUR PET ROCK!!!!!!

Offline BlackBox

  • Administrator
  • Hero Member
  • *****
  • Posts: 3093
Should We Change Our OPU Header?
« Reply #47 on: March 25, 2011, 05:20:07 PM »
The other problem with gif animations is that you are limited to 256 colors, I believe the current image is a PNG file.

It would not be impossible to do something like a slideshow where we cycled through them all as well. Honestly, the entire website could use a redesign to have relevant content, and I've been thinking about it (just need to find the time...)

For the record, to whoever brought it up, the home page never contained any animated graphics.

Offline jcj94

  • Sr. Member
  • ****
  • Posts: 407
    • http://techfusion-279.com
Should We Change Our OPU Header?
« Reply #48 on: March 25, 2011, 08:44:46 PM »
Hmm... well Off to go find .gif recording tools.

The only issue I would have had was the loading time.

Anyone want to game when I get back with a steady WiFi connection (better than my hotels, like 20mbps (without a "cap)) and help me record some screen-shots?

I still want some of:

 Plymouth EMP Missile pics/ anim
 Plymouth upgraded units (ESG, and stickyfoam) pics/ anim
 Plymouth building anims
 Eden Building anims
 mine building anim
 Cargo load anim
 Meteor or other disaster pics/ anim

If you guys can get online with me when I get back, and find a decent software, then I'll be able to finish those up.

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Should We Change Our OPU Header?
« Reply #49 on: April 08, 2011, 06:36:10 PM »