Author Topic: New Outpost Project  (Read 12505 times)

Offline Monarky2000

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New Outpost Project
« on: September 28, 2010, 05:11:00 PM »
Heres something else I have been working on too. ----> link


Outpost Cydonia
Download Here

Version 0.0.32  10/4/2010
New camera
Units move now
multi select doesn't work yet
Right click to move camera
Mouse wheel zooms


Version 0.0.30

Clouds
dust in the air
water was tweaked more
New Textures
New Crater
Outpost 2 models added
New menu screen
lava rolls and turns from up above
new splash screen
new exit button in game so you can now exit
new walking construction man instead of a lame ball (for development)
and more


Version 0.0.24

Rocks
New controller (WSAD, Shift is run, Space is jump)(For Exploration)
messed with the lighting alittle
« Last Edit: October 13, 2010, 01:30:15 AM by Monarky2000 »

Offline Angellus Mortis

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New Outpost Project
« Reply #1 on: September 28, 2010, 06:04:55 PM »
No one has really looked into it, but there is this open source game that is 3D and would be a great basis for Outpost because it has quite some simaliarites it. The game is called WarZone 2100. I just do not know enough about programming to make it myself, but someone is bound to find it useful.

Offline Monarky2000

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New Outpost Project
« Reply #2 on: September 28, 2010, 07:15:03 PM »
Well i know i dont know much about programing but what i have done to this point is just in unity alittle bit of script just to get the ball to move but thats it.

Offline Freeza-CII

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New Outpost Project
« Reply #3 on: September 29, 2010, 08:14:12 AM »
script and code are 2 different demons.

any way. There was a guy with some 3d models around here look for posts done by the name fenirsul. As for your project we have seen many come and go so we wont be leaping for joy unless some thing actually happens.
« Last Edit: September 30, 2010, 08:09:20 AM by Freeza-CII »

Offline Hidiot

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New Outpost Project
« Reply #4 on: September 29, 2010, 11:28:35 AM »
You might want to re-spell "gay" to "guy", Freeza. The reason should be obvious enough.

And no, joy will not arise until we see sustained progress and actually difficult sections of game design covered.
"Nothing from nowhere, I'm no one at all"

Offline Monarky2000

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New Outpost Project
« Reply #5 on: September 29, 2010, 01:05:00 PM »
Well thats why i was hoping to get the community to help on it and not just my self unity is very user friendly and its free. yet its powerful. with the new release that just came out its amazing. yes its javascript or c++. All im saying is try it.
« Last Edit: September 29, 2010, 01:06:54 PM by Monarky2000 »

Offline Zhall

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New Outpost Project
« Reply #6 on: September 30, 2010, 01:10:41 AM »
http://forum.outpost2.net/index.php?showtopic=5073&st=24

The last post has a link to the models.
Pumping out awsome.

Offline Monarky2000

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New Outpost Project
« Reply #7 on: September 30, 2010, 04:38:02 AM »
Cool thanks I will put a few in the game for the next release
 

Offline Monarky2000

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New Outpost Project
« Reply #8 on: October 02, 2010, 12:51:51 AM »
Hey does anyone know where i can get all the outpost 2 sounds like the truck sounds and the different sound effects that were through out the game?

Offline Hidiot

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« Reply #9 on: October 02, 2010, 01:59:54 AM »
Yes, sounds.vol

My personal way of extracting stuff from .vols is using the mapper to extract one file at a time (because it crashes on multiple file extraction). There's also a VOL extractor, but I don't know much about it.

Also, with my less than 1-month old external hard now dead, I have no access to any of my Outpost 2 resources, so I won't be able to extract anything for you.
"Nothing from nowhere, I'm no one at all"

Offline Monarky2000

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New Outpost Project
« Reply #10 on: October 02, 2010, 12:29:48 PM »
Does someone already have the files all ready extracted?

Offline Hidiot

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« Reply #11 on: October 02, 2010, 08:27:49 PM »
I doubt it's something people keep handy.

If this is hinting to you wanting someone else to do the extraction for you, having been given working methods of doing the extraction yourself, then know that doubts about your success will grow.
"Nothing from nowhere, I'm no one at all"

Offline Sirbomber

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New Outpost Project
« Reply #12 on: October 02, 2010, 11:28:05 PM »
Come now Hidiot.  There have never been doubts about the success of his project.  It is doomed to failure, like all the others.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Monarky2000

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New Outpost Project
« Reply #13 on: October 04, 2010, 01:18:58 PM »
Well i can see rhat trying to find any support here is a waste of time

Offline Sirbomber

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« Reply #14 on: October 04, 2010, 03:01:41 PM »
Oh, cry me a river.  Prove you know what you're doing and then we'll care.  But until we see concrete results you get nothing.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Freeza-CII

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New Outpost Project
« Reply #15 on: October 04, 2010, 07:48:56 PM »
This is very true. We have seen so many of these projects. Alot with people like you  that say support support then nothing happens or the people that go to help never do any thing because there is nothing to do. Or the owners of such prjects were just jerks that i believe wanted to show off what they can do and not really do a project. Any way. Around here and in real life you need to show some of what you can do and some of what you have done before your going to get any help just as sirbomber stated. Its nothing personal its just life.

Offline TH300

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New Outpost Project
« Reply #16 on: October 05, 2010, 07:29:18 AM »
Not supporting a project is one thing that I find acceptable, considering that many have failed already. But being pessimistic and posting discouraging statements is something different. Its not needed.

Yes, projects can fail and some will fail, but which those are, you don't know before. Don't pretend you do.

Offline Spikerocks101

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New Outpost Project
« Reply #17 on: October 11, 2010, 07:05:01 PM »
Looks interesting. I would like to help, if possible (but, as stated, projects seem to die quicker then our member count). I would like for you to release the source asap thou (since we always get in the position were people make a project, it looks nice, but then leave and never release the source code for the project).
I AM YOUR PET ROCK!!!!!!

Offline Zardox Xheonov

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New Outpost Project
« Reply #18 on: March 10, 2011, 10:15:33 AM »
Quote
Not supporting a project is one thing that I find acceptable, considering that many have failed already. But being pessimistic and posting discouraging statements is something different. Its not needed.

Yes, projects can fail and some will fail, but which those are, you don't know before. Don't pretend you do.
i couldent of said it better my self...

Like i have said once... and i say it again; please don't cyber bully people...


BTW i hope this project continues... sounds interesting, especialy since he posted content on the game hes making.
 
Good job, Keep it up!


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(Lord Of Pain is no more, I am currently now "Zardox" and have been for awhile on other platforms.)