Author Topic: Outcasters Starship  (Read 44279 times)

Offline evecolonycamander

  • Hero Member
  • *****
  • Posts: 602
Outcasters Starship
« Reply #25 on: July 07, 2010, 06:31:10 AM »
LoP please move the colony to the southwest corner. when we organize this, the first 4 posts should be
 ~combined upload(all of the below)
 ~lops upload(mostly map stuff)
 ~flashys upload(mostly coding)
 ~my upload(mostly technologies)
any arguments?
« Last Edit: July 07, 2010, 06:35:11 AM by evecolonycamander »
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Hidiot

  • Hero Member
  • *****
  • Posts: 1018
Outcasters Starship
« Reply #26 on: July 07, 2010, 07:30:14 AM »
The missile can be easily fooled (send one lynx close to it and it'll always attack that lynx.) It's just a nuisance.

I've also got some better ideas for the Plymouth base layout, including another VF.

Will you guys eventually let people alter the map as they see fit?
"Nothing from nowhere, I'm no one at all"

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3237
Outcasters Starship
« Reply #27 on: July 07, 2010, 08:19:07 AM »
If you can crack the password on Main.zip, you can alter it anytime you want Hidiot.  :P  
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Hidiot

  • Hero Member
  • *****
  • Posts: 1018
Outcasters Starship
« Reply #28 on: July 07, 2010, 09:03:37 AM »
I'm too lazy to try password guessing. And I somehow doubt main.cpp has the whole source.
"Nothing from nowhere, I'm no one at all"

Offline Flashy

  • Sr. Member
  • ****
  • Posts: 391
Outcasters Starship
« Reply #29 on: July 07, 2010, 09:16:43 AM »
Why do you doubt it?

(This file is a pre alpha version, better download the tested version on page 1, the post before the last post of mine)
« Last Edit: July 08, 2010, 02:32:16 PM by Flashy »
Praise the mighty light towers!!!

Offline Hidiot

  • Hero Member
  • *****
  • Posts: 1018
Outcasters Starship
« Reply #30 on: July 07, 2010, 10:16:02 AM »
I assumed superior organization. Was it overly optimistic of me?
"Nothing from nowhere, I'm no one at all"

Offline Flashy

  • Sr. Member
  • ****
  • Posts: 391
Outcasters Starship
« Reply #31 on: July 07, 2010, 10:55:18 AM »
Quote
I assumed superior organization. Was it overly optimistic of me?
Er...............................

superior organization?
Do you mean the fact that important peaces of main.cpp are missing and that you can't compile it instandly after cracking the password?
Praise the mighty light towers!!!

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3237
Outcasters Starship
« Reply #32 on: July 07, 2010, 12:00:07 PM »
He meant he thought you might have your source spread out over multiple files.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Hidiot

  • Hero Member
  • *****
  • Posts: 1018
Outcasters Starship
« Reply #33 on: July 07, 2010, 12:02:28 PM »
Quote
He meant he thought you might have your source spread out over multiple files.
Precisely.
"Nothing from nowhere, I'm no one at all"

Offline BlackBox

  • Administrator
  • Hero Member
  • *****
  • Posts: 3093
Outcasters Starship
« Reply #34 on: July 07, 2010, 03:34:47 PM »
Don't post password protected files please. If it happens again they will be deleted.

Offline evecolonycamander

  • Hero Member
  • *****
  • Posts: 602
Outcasters Starship
« Reply #35 on: July 07, 2010, 03:59:41 PM »
when we work on the three Easter eggs we are planning can we password protect those? i mean if the code for them is separate. i don't think that if we give all of the passwords out at the end of the project you would mind... well mabie you would. but it doesn't hurt to ask. just so we can keep at least some surprise in it.


edit:this question was for blackbox. i now think i should have sent it in a pm
« Last Edit: August 18, 2010, 04:27:46 AM by evecolonycamander »
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3237
Outcasters Starship
« Reply #36 on: July 07, 2010, 04:05:50 PM »
If security is an issue for you guys, maybe you shouldn't be putting your code up on a public forum for everyone to download.  Have you considered using IRC?
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3237
Outcasters Starship
« Reply #37 on: July 07, 2010, 04:18:48 PM »
WebIRC blows.  Go get IRC with NoNameScript from us.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3237
Outcasters Starship
« Reply #38 on: July 07, 2010, 06:11:15 PM »
No.  It's on the top of every forum page.  Look for the Quick Links and click Download OPU IRC.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Flashy

  • Sr. Member
  • ****
  • Posts: 391
Outcasters Starship
« Reply #39 on: July 08, 2010, 02:32:37 PM »
Update. Now you have to collect wreckages. One for EVERY starship piece.
« Last Edit: July 17, 2010, 11:54:41 AM by Flashy »
Praise the mighty light towers!!!

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3237
Outcasters Starship
« Reply #40 on: July 08, 2010, 02:56:25 PM »
So, uh, is the goal of this little project to make a fun colony game, or just to cram as many random time-wasters into it as possible?
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline evecolonycamander

  • Hero Member
  • *****
  • Posts: 602
Outcasters Starship
« Reply #41 on: July 08, 2010, 03:56:51 PM »
its not our choice on that... yes a few things that where unasked for are in it but for the most part we are following the guidelines
edit: speaking of witch i think i have to get back to working on that tektree
give the blue eden bace more buildings it was a easy kill
=-EDEN FIXED-=
« Last Edit: August 18, 2010, 04:54:33 AM by evecolonycamander »
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline evecolonycamander

  • Hero Member
  • *****
  • Posts: 602
Outcasters Starship
« Reply #42 on: July 08, 2010, 07:28:40 PM »
GLITCH!!!!
when i attacked the Plymouth units that guard at there rare ore mine i got the failure message
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Flashy

  • Sr. Member
  • ****
  • Posts: 391
Outcasters Starship
« Reply #43 on: July 09, 2010, 05:42:13 AM »
Which objective was highlighted? And were you doing anything to meet the victory condition? There are many possible failure conditions. I'l list them: If light tower is dead before evacuated=failure, if loaded ET is dead=failure, loaded wreckage truck is dead=failure, loaded wreckage truck is empty=failure(This means don't dump the cargo).
And don't forget the normal failure conditions like no people=failure, no CC=failure

Maybe one of your silly loaded cargo trucks/evacuation transports decided to drive through the AI base? Or did anything destroyed a light tower?
« Last Edit: July 09, 2010, 05:42:22 AM by Flashy »
Praise the mighty light towers!!!

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3237
Outcasters Starship
« Reply #44 on: July 09, 2010, 06:58:25 AM »
Quote
loaded wreckage truck is empty=failure(This means don't dump the cargo).
It also means don't unload the cargo, so you can never win.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Flashy

  • Sr. Member
  • ****
  • Posts: 391
Outcasters Starship
« Reply #45 on: July 09, 2010, 07:32:16 AM »
No, when you unload the cargo the failure condition gets disabled
« Last Edit: August 12, 2010, 09:01:32 AM by Flashy »
Praise the mighty light towers!!!

Offline evecolonycamander

  • Hero Member
  • *****
  • Posts: 602
Outcasters Starship
« Reply #46 on: July 09, 2010, 08:27:45 AM »
no what happened was i moved all of my units back to base....all of them. then sent a group of scorpions(12) and microwave lynxs(17) in to the east side Plymouth entrance to kill them off before the first emp missile was fired
« Last Edit: July 10, 2010, 02:09:10 PM by evecolonycamander »
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Flashy

  • Sr. Member
  • ****
  • Posts: 391
Outcasters Starship
« Reply #47 on: July 09, 2010, 08:43:41 AM »
Are you able to reproduce that?
Praise the mighty light towers!!!

Offline Hidiot

  • Hero Member
  • *****
  • Posts: 1018
Outcasters Starship
« Reply #48 on: July 09, 2010, 09:10:46 AM »
Can confirm a failure condition that's just out of the blue. No units lost, no nothing lost. Was building a Garage and getting ready to build my first spaceport, when the AI launched its n-th EMP Missile and then I failed. Playing it on Hard, to pass the time.

Also, I want access to the source, since some things are getting annoying already.

EDIT: We probably nailed this one, was a problem on my part.
« Last Edit: July 09, 2010, 02:09:21 PM by Hidiot »
"Nothing from nowhere, I'm no one at all"

Offline evecolonycamander

  • Hero Member
  • *****
  • Posts: 602
Outcasters Starship
« Reply #49 on: July 09, 2010, 10:50:53 AM »
more info. i had lost most of my scorpions(4 left) and half of my lynx(9 left) this was the same force i had used to guard the cargo and evacs before my attack on Plymouth. they had losts lynx esgs(2), emps(2), microwaves(3), rpgs(1), and a cargo truck(1). the cargo truck died last before the game failed.
the exact direction i came at them from was off center just like the little text charts below(ignore the dots)
the "v"'s show the direction of attack
the "X"'s show the killed off units of mine
[color=1ffff]
..O-------them
.^
.^
^
my force

>O-------them
>^^
..^
.^
my force


>O-------them
>XX
..X
.X
my force
[/color]
yes i was losing... badly
sorry i do not have pictures
« Last Edit: July 09, 2010, 10:55:14 AM by evecolonycamander »
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning