Author Topic: Outcasters Starship  (Read 49293 times)

Offline Zardox Xheonov

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Outcasters Starship
« on: June 25, 2010, 10:44:48 AM »
First off id like to say if anyone out there wants to help, your welcomed to...
secound, we could use some editing for this map i attempted to make, too much blank space... maybe some volcanic terrain? (i am currently working on other ends of this colony game like coding).
third, tech tree editor spot is taken by evecolonycommander... credits will go to him for the LOPTEK.txt
forth, credits are going to flashy for compiling the beta down below  and for future betas if he chooses to compile(mine does not work and seems unfixable).
Fith, sirbomber's tutorial really helped... though im not done with it yet...
sixth, if anyone would like to help program just a basic ai, or give source code for previus ai codes (don't know if that would help me), that would be great..


well right now im currently creating a renegades colony game with the star ship objective...

though im just beginning to code an i have not started on the ai yet.. i have placed player 1s structures and units... working on the plymouths' structures now then i will code them into ai proc...

though for now to get only a glimsp of what is to come i will post my rar file here so others may use it...

you may need outcasters.map which can be found in file forum, files for 2, 2nd post down... (thats the map)..

this is my first ever created code and note i have absolutly no programing experiance what so ever... it may be crappy now, but given time it should become good work...

As of Now the list of project staff/contributors are as follows:
-LOP
-ECC
-Flashy



(If you do not see your name above and you think you should be up there, please pm Lordofpain.)
We need more project staff!
Please sign up below..

outcasterstarship.rar is the official up to date outcasterstarship package in a .rar file, please unpackit into your outpost2 folder.
« Last Edit: February 06, 2011, 10:21:17 AM by Lord Of Pain »
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Offline Hidiot

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Outcasters Starship
« Reply #1 on: June 25, 2010, 12:48:07 PM »
1. There is an actual background and story behind Renegades. What are you doing that connects this map to Renegades, that prevent this map from being passed on as a stand-alone map?

2. Did Eddy-B even give you permission to attach the unregistered trademark (as I'd like to call it) "Renegades"(in the context of Outpost 2) to your map?

3. There is little to nothing that would prevent any modern enough (at least newer than Windows XP) PC from running a compiler and maybe programming environment for you to use.

4. Judging by your past, some of are just in fearing about your incompetence. Why should we expect anything good from this?

I only use numbered paragraphs when I want a clearer distinction between ideas or am annoyed.
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Offline Zardox Xheonov

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Outcasters Starship
« Reply #2 on: June 25, 2010, 01:19:30 PM »
its more of a stand alone map really.

it has almost nothing to do with renegades.. its just a tribute to them.
no i did not ask eddy-b, this is solely becuase i beleave its a community thing, not a private thing.. he did leave it to the opu community to decide what goes next right? and he did step down from renegades meaning he has no authority on this.

but this colony game will be good, don't worry.
if it makes you feel better, we could add some novela to it relating to the map..

how this relates now is that they have some unique techs and they look plymouth with yellow color.. (i know that not enough now, but later there will be 3 factions on the map).

though i have already confrimed that ecc and flashy are helping me.. we are, for now, a colony game creating team...

thanks for your concerns.

EDIT: an updated version of my map will be posted below used for this colony mission...
« Last Edit: June 27, 2010, 02:09:35 PM by Lord Of Pain »
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Offline Flashy

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Outcasters Starship
« Reply #3 on: June 27, 2010, 10:28:26 AM »
the ai is capable of rebuilding lots of buildings(if sf and cc is live and if it has enough ore), basic defending and repairing
« Last Edit: July 04, 2010, 06:01:48 AM by Flashy »
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Offline evecolonycamander

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Outcasters Starship
« Reply #4 on: June 27, 2010, 10:46:41 AM »
uhh... im trying to test this for you... and i got the "Could not initialize" prompt. did you forget a file?
=-FIXED-=
« Last Edit: August 18, 2010, 04:39:12 AM by evecolonycamander »
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--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Flashy

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Outcasters Starship
« Reply #5 on: June 27, 2010, 11:16:59 AM »
Do you have outcasters.map? The download is here
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Offline Zardox Xheonov

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Outcasters Starship
« Reply #6 on: June 27, 2010, 11:37:51 AM »
well thats if you want an old version with cell type bugs...

heres a slightly better version below:
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Offline Hidiot

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Outcasters Starship
« Reply #7 on: June 27, 2010, 11:56:09 AM »
Hint: Bundle it all into a single download archive.
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Offline evecolonycamander

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Outcasters Starship
« Reply #8 on: June 27, 2010, 12:05:20 PM »
i have EVERY thing for this... its just i keep getting an "Could not initialize" prompt. do you need the loptek.txt?i can get you the redundant version(if you need it)
=-FIXED-=
« Last Edit: August 18, 2010, 04:39:51 AM by evecolonycamander »
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Flashy

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Outcasters Starship
« Reply #9 on: June 27, 2010, 12:18:44 PM »
Question from hidiot: Do you have op2extra.dll in your op2 folder?
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Offline evecolonycamander

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Outcasters Starship
« Reply #10 on: June 27, 2010, 01:43:48 PM »
me? yes.
=-FIXED-=
« Last Edit: August 18, 2010, 04:40:40 AM by evecolonycamander »
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline evecolonycamander

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Outcasters Starship
« Reply #11 on: June 27, 2010, 02:38:34 PM »
move this file to your first post please it is all of your files(it is a combined version of your files)
=-DOWNLOAD REMOVED-=  
« Last Edit: August 18, 2010, 04:31:51 AM by evecolonycamander »
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Zardox Xheonov

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Outcasters Starship
« Reply #12 on: June 28, 2010, 09:17:28 AM »
just one request; can any mod please change the name of this topic from 'renegades starship' to 'outcasters starship' thanks i would really appreciate it :)
Hit me up on discord, if I am online, you know I'll be gaming.

(Lord Of Pain is no more, I am currently now "Zardox" and have been for awhile on other platforms.)

Offline Flashy

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Outcasters Starship
« Reply #13 on: July 03, 2010, 10:14:10 AM »
Post 1)
I got the newest thing ready. You forgot to move the tokamak, but everything is fixed

EDIT: I'll add failure conditions and some things
Post 2)
Ok, on easy you've got morale steady, the first objective is rescueing scientists(please tell me if it's buggy), failure conditions are added, and be careful with your initial evacuation transports, if they're dead, you can't build more.
@ ECC: Please add the possibility of building ETs in LOPTEK.TXT
« Last Edit: July 03, 2010, 04:36:32 PM by Flashy »
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Offline evecolonycamander

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Outcasters Starship
« Reply #14 on: July 03, 2010, 11:37:01 AM »
***new tech included***
-------HOTWIRES--------
---evacuation transport--
=-DOWNLOAD REMOVED-=
« Last Edit: August 18, 2010, 04:31:03 AM by evecolonycamander »
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Flashy

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Outcasters Starship
« Reply #15 on: July 03, 2010, 11:42:06 AM »
multitek
« Last Edit: July 04, 2010, 06:01:33 AM by Flashy »
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Offline Hidiot

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Outcasters Starship
« Reply #16 on: July 03, 2010, 01:28:53 PM »
Here's how you do it:

Search for tech number 3607 in the tech file

Set COST to 0

And you're done.


EDIT: Here's my take on the tech tree.
« Last Edit: July 04, 2010, 06:07:17 AM by Hidiot »
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Offline evecolonycamander

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Outcasters Starship
« Reply #17 on: July 03, 2010, 02:31:44 PM »
thanks
this helps ALOT
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Flashy

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Outcasters Starship
« Reply #18 on: July 04, 2010, 05:34:20 AM »
Post 1)
The same dll. But this time, theres a loptek file. Please tell me if there are still bugs
Post 2)
I think a soundless message can cause the game to crash if there are too many other system messages. The new version has sound.
« Last Edit: July 04, 2010, 02:16:07 PM by Flashy »
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Offline Sirbomber

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Outcasters Starship
« Reply #19 on: July 04, 2010, 09:40:44 AM »
Maybe you guys should start getting rid of the old files...
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline Flashy

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Outcasters Starship
« Reply #20 on: July 05, 2010, 02:41:59 PM »
Post 1)
The new file contains a "surprise"

Note for visitors: The file below this post is the newest one!
~~~~~~~~~
Post 2)
The second simple AI is added. There are no AI attacks at the moment, but that will change later.
« Last Edit: July 08, 2010, 02:32:01 PM by Flashy »
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Offline evecolonycamander

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Outcasters Starship
« Reply #21 on: July 06, 2010, 08:38:36 PM »
Quote
Post 1)
The new file contains a "surprise"

Note for visitors: The file below this post is the newest one!
~~~~~~~~~
Post 2)
The second simple AI is added. There are no AI attacks at the moment, but that will change later.
is the surprise that Plymouth units will fire EMP warheads at you?  
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Flashy

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Outcasters Starship
« Reply #22 on: July 07, 2010, 06:01:52 AM »
...Yes, maybe
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Offline evecolonycamander

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Outcasters Starship
« Reply #23 on: July 07, 2010, 06:06:52 AM »
we need to reorganize this. also "damn you" applies here, right? that emp stopped my entire army.
« Last Edit: July 07, 2010, 06:07:08 AM by evecolonycamander »
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Flashy

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Outcasters Starship
« Reply #24 on: July 07, 2010, 06:13:23 AM »
Warning, missile launch detected!
Praise the mighty light towers!!!