First off id like to say if anyone out there wants to help, your welcomed to...
secound, we could use some editing for this map i attempted to make, too much blank space... maybe some volcanic terrain? (i am currently working on other ends of this colony game like coding).
third, tech tree editor spot is taken by evecolonycommander... credits will go to him for the LOPTEK.txt
forth, credits are going to flashy for compiling the beta down below and for future betas if he chooses to compile(mine does not work and seems unfixable).
Fith, sirbomber's tutorial really helped... though im not done with it yet...
sixth, if anyone would like to help program just a basic ai, or give source code for previus ai codes (don't know if that would help me), that would be great..
well right now im currently creating a renegades colony game with the star ship objective...
though im just beginning to code an i have not started on the ai yet.. i have placed player 1s structures and units... working on the plymouths' structures now then i will code them into ai proc...
though for now to get only a glimsp of what is to come i will post my rar file here so others may use it...
you may need outcasters.map which can be found in file forum, files for 2, 2nd post down... (thats the map)..
this is my first ever created code and note i have absolutly no programing experiance what so ever... it may be crappy now, but given time it should become good work...
As of Now the list of project staff/contributors are as follows:
-LOP
-ECC
-Flashy
(If you do not see your name above and you think you should be up there, please pm Lordofpain.)
We need more project staff!
Please sign up below..
outcasterstarship.rar is the official up to date outcasterstarship package in a .rar file, please unpackit into your outpost2 folder.