Author Topic: Source Files  (Read 38967 times)

Offline Celledor

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« on: January 14, 2009, 04:17:06 AM »
As this is an open-source project all the files and document will be avalible to download from here. More an more content will be added as it is finished, only stable content will be released.

The code is written in .Net 3.5 using C# and is powered by the Truevision 3d middleware engine.

Feel free to download and continue working on it as I currentley are unable to but be sure to let me know if you do.

Released:
- Beta demo 0.34  (09-10-13)
- AI files  (09-09-27)
- http://www.veus.se/Outpost3D/Outpost%203D%20Beta.zip Source code

Planned content in demo:
- Vehicle movment (pathfinding & obstacle avoidance)
- Vehicle vs structure combat
- Vehicle vs vehicle combat
- Vehicle vs turret combat
- Construction
- Research
- Training
« Last Edit: February 14, 2011, 08:52:19 AM by Celledor »

Offline Celledor

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« Reply #1 on: April 20, 2009, 01:38:38 AM »
During this or next week I should be ready to release a first beta version of the main menu which is using the new code structure (a two layered approach, will be three when I add the data layer) and a scripting/style system to create the interface.

Both the scripts and style files uses xml files with a special content which is more or less simple to change (still working on the editor for these files so that will come later).

Right now buttons only have the commands: open/show other controls and quit but I add more almost every day.

The release will contain the launcher and the main menu.

Offline Hidiot

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« Reply #2 on: April 20, 2009, 01:58:37 AM »
Progress!

Should we fetch you a few towels?
"Nothing from nowhere, I'm no one at all"

Offline Celledor

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« Reply #3 on: April 20, 2009, 11:59:12 AM »
Save them for later, but a cold beer...

Offline WooJoo

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« Reply #4 on: April 21, 2009, 07:03:58 AM »
(thumbsup)  

Offline Freeza-CII

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« Reply #5 on: May 01, 2009, 12:39:31 PM »
well any thing looks like progress compared to the other op3s all of which have failed to produce much of any thing.

Offline Celledor

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« Reply #6 on: May 02, 2009, 08:39:53 AM »
The main menu demo version 0.1 is out and can be downloaded... not much to do int it but hey. Tell me all problems you may have running it.

Download from the fist post or click here.

Offline Hidiot

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« Reply #7 on: May 02, 2009, 09:06:03 AM »
On attempting to run the thing, I get a .NET Framework error.

Says "The specified module could not be found. (Exception from HRESULT:0x8007007E)
"Nothing from nowhere, I'm no one at all"

Offline Celledor

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« Reply #8 on: May 02, 2009, 10:09:39 AM »
Sounds like some dll is missing... run the Dependency walker on the MTV3D65.dll and download the missing dlls from say here.

Or just try to install the latest direct x, should work...

Offline WooJoo

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« Reply #9 on: May 02, 2009, 10:49:19 AM »
works fine for me

still there is no 3d object so you "cant see" the 3d i guess ^^

but still i like that maybe in the next patch for OP2 they should include that launcher instead the OP2 original lauchner ^^

Offline Celledor

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« Reply #10 on: May 02, 2009, 11:08:54 AM »
good what FPS you got?

The planet and Conestoga model will be added later, but the space background is a 3d skysphere (will perhaps make it move slowley).

Offline WooJoo

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« Reply #11 on: May 02, 2009, 03:13:28 PM »
i had 50 fps and i dont think there was anything messd up but cant be sure since there was nothing to actualy see the 3d room so i can only guess ^^

Offline Celledor

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« Reply #12 on: May 02, 2009, 05:29:39 PM »
Uploaded a new version that has the 3d planet and moon in it plus some more interface functionality.

Offline WooJoo

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« Reply #13 on: May 02, 2009, 06:42:47 PM »
got at the new one 30~ fps at a resolution of 1200x1024

and my pc isnt a realy new one so thats realy ok ^^ looks realy nice almost like op2 in 3d realy nostalgic

Offline Spikerocks101

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« Reply #14 on: May 02, 2009, 10:34:25 PM »
I got almost 1000 fps (lol) but saddly, i had a weird text problem: Click Here
I AM YOUR PET ROCK!!!!!!

Offline Hidiot

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« Reply #15 on: May 03, 2009, 01:04:02 AM »
I'm using XP SP2 on 32 bits, might help.

Out of curiosity, should the MTV3D65.dll be counted as a loaded assembly, by any chance? The error report says nothing of it, only Game.dll and Outpost 3D Betta (along with other framework/assembly files (mscorlib, System.Windows.Forms, System and System.Drawing)

Did you make use of any .NET Framework things when making the demo? I'm using a framework version 2, so if any newer version was used, it might cause something like this.
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Offline Celledor

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« Reply #16 on: May 03, 2009, 05:49:28 AM »
Quote
Out of curiosity, should the MTV3D65.dll be counted as a loaded assembly, by any chance?

Not sure...

It uses .NET 3.5... will test it on vista to see if that causes any problems, it shouldn't but who knows... worked for me on vista after downloadning the d3dx9_40.dll.

Spikerocks101 if you can, try installing .NET 3.5 everything seems to run fine except the positions of the text and some of the colors.

Offline Hidiot

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« Reply #17 on: May 03, 2009, 06:41:43 AM »
I wager it's the .NET framework thing, since the error seems .NET specific.

Also, as I said, I use XP Sp2
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Offline Spikerocks101

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« Reply #18 on: May 03, 2009, 09:32:27 AM »
umm.... i tried downloading .net 3.5 and i got a setup error

Edit: N/m, i got it working. Still having the same problem, but now i get 850 fps instead of 750 fps :P
« Last Edit: May 03, 2009, 09:35:09 AM by Spikerocks101 »
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Offline Celledor

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« Reply #19 on: May 03, 2009, 12:01:16 PM »
It might that the values from the .gis files are getting read wrong (the gis file are xml files).

You could try to change the commas from , to . in the Styles.gis file

Offline Hidiot

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« Reply #20 on: May 03, 2009, 12:45:33 PM »
I really don't want to update the .NET Framework, since last time I tried things went wrong fast.

And the , to . doesn't help a bit.
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Offline Celledor

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« Reply #21 on: May 03, 2009, 01:49:29 PM »
Hmmm this is odd, I have uploaded a new version where I have change the way the text position is calcuated and some other stuff.

Offline Spikerocks101

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« Reply #22 on: May 03, 2009, 06:01:45 PM »
Good, works fine now. Text is in place, but I'm back to ONLY 750 fps (lol)
I AM YOUR PET ROCK!!!!!!

Offline Spikerocks101

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« Reply #23 on: May 03, 2009, 06:04:14 PM »
btw, just wondering, are you going to add the constago back?
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Offline Fenrisul

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« Reply #24 on: May 03, 2009, 09:25:04 PM »
Quote
btw, just wondering, are you going to add the constago back?
http://www.razaelstree.com/resources/Conestoga.lwo

I hope so :)