Author Topic: Source Files  (Read 38931 times)

Offline Spikerocks101

  • Hero Member
  • *****
  • Posts: 711
Source Files
« Reply #25 on: May 03, 2009, 09:27:27 PM »
well hello fenrusul, i thought you went inactive. what was the file you sent? a mesh or something (becuase you have alot of meshes)
I AM YOUR PET ROCK!!!!!!

Offline Fenrisul

  • Full Member
  • ***
  • Posts: 153
Source Files
« Reply #26 on: May 03, 2009, 11:05:24 PM »
Quote
well hello fenrusul, i thought you went inactive. what was the file you sent? a mesh or something (becuase you have alot of meshes)
yea; it was the mesh for this thing

Offline Celledor

  • Moderator
  • Full Member
  • *****
  • Posts: 151
    • http://www.veus.se
Source Files
« Reply #27 on: May 04, 2009, 01:37:57 AM »
Quote
Good, works fine now. Text is in place, but I'm back to ONLY 750 fps (lol)
Good, but the color are still wrong or? With high fps even the smallest change will make it to drop but with low fps you will not notice it.

Quote
btw, just wondering, are you going to add the constago back?
Yes it will be there, perhaps even rotating a bit...

That looks like a great model will try it out later... could you export that to .3ds? I need to convert it to .tvm and i'm not sure I can do that from .iwo.

Perhpas I could use that image to make a new icon for the game.

Offline Fenrisul

  • Full Member
  • ***
  • Posts: 153
Source Files
« Reply #28 on: May 04, 2009, 03:44:14 AM »
http://www.razaelstree.com/resources/

me casa et su kasa

i also did one of the evac ship (phoenix voyager)  if you want that.

« Last Edit: May 04, 2009, 03:46:31 AM by Fenrisul »

Offline Spikerocks101

  • Hero Member
  • *****
  • Posts: 711
Source Files
« Reply #29 on: May 04, 2009, 06:54:39 AM »
thoes look sweet
I AM YOUR PET ROCK!!!!!!

Offline Celledor

  • Moderator
  • Full Member
  • *****
  • Posts: 151
    • http://www.veus.se
Source Files
« Reply #30 on: May 04, 2009, 02:31:12 PM »
Well, here is a screen of when I added the Conestoga (very simple texture, no light or shadowing) http://www.veus.se/Outpost3D/MainMenuComplete.jpg...

Will work but unfortunately it feels that the model is a little high poly (bit over 68000 triangles after conversion to .tvm) for what is needed. I'm thinking more low poly (i'm sure a model around ~10000 or less triangles will do just fine) and with a better texture...

This one is more for cutscenes.

Did make a nice icon of it http://www.veus.se/Outpost3D/op3d.ico.
« Last Edit: May 04, 2009, 02:41:34 PM by Celledor »

Offline Spikerocks101

  • Hero Member
  • *****
  • Posts: 711
Source Files
« Reply #31 on: May 04, 2009, 03:40:56 PM »
i think the ship could be more striaght and farther back. now you need things like astroids at random time s***ting the planet, and the blight taking over the planet :P if your that good, you get an extra cookie.
I AM YOUR PET ROCK!!!!!!

Offline Celledor

  • Moderator
  • Full Member
  • *****
  • Posts: 151
    • http://www.veus.se
Source Files
« Reply #32 on: May 05, 2009, 02:31:27 PM »
Will change the model in the screen to a low poly version I made with the other one as template, it looks almost the same.

Quote
i think the ship could be more striaght and farther back. now you need things like astroids at random time s***ting the planet, and the blight taking over the planet  if your that good, you get an extra cookie.

Oh me like cookies... I can do it, but the question is if it can be done to look good, but I give it low priority right now.

Offline Fenrisul

  • Full Member
  • ***
  • Posts: 153
Source Files
« Reply #33 on: May 06, 2009, 07:15:13 AM »
Quote
Will change the model in the screen to a low poly version I made with the other one as template, it looks almost the same.

Quote
i think the ship could be more striaght and farther back. now you need things like astroids at random time s***ting the planet, and the blight taking over the planetĀ  if your that good, you get an extra cookie.

Oh me like cookies... I can do it, but the question is if it can be done to look good, but I give it low priority right now.
Yea.. that conestoga mesh was meant to be down-scaled in the polygon department :P   Also I guess the UV's didnt make it across;  i hate 3DS.



http://www.razaelstree.com/resources/newterra_sphereUV.jpg

put these to use for me please :P As much as I love mars.

Offline WooJoo

  • Jr. Member
  • **
  • Posts: 90
Source Files
« Reply #34 on: May 06, 2009, 07:22:47 AM »
i did overwright the texture of the planet with the postet one and it looks like freaking google earth lool xD (thumbsup)  (thumbsup)  (thumbsup)

but i think the first one does look more like "the red planet" thing dont know which on eis rly better since that is a matter of taste which i dont got
« Last Edit: May 06, 2009, 07:27:25 AM by WooJoo »

Offline Fenrisul

  • Full Member
  • ***
  • Posts: 153
Source Files
« Reply #35 on: May 06, 2009, 09:16:13 AM »
Quote
i did overwright the texture of the planet with the postet one and it looks like freaking google earth lool xD (thumbsup)  (thumbsup)  (thumbsup)

but i think the first one does look more like "the red planet" thing dont know which on eis rly better since that is a matter of taste which i dont got
Yea; i left it a bit pale because its easier to adjust colors; especially if the intent is to have purple **** growing all over it.

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3238
Source Files
« Reply #36 on: May 06, 2009, 10:00:11 AM »
Quote
Yea; i left it a bit pale because its easier to adjust colors; especially if the intent is to have purple **** growing all over it.
You will treat the Blight with more respect or We will infect you.

Errr...

Anyways, yeah, the current New Terra/moon texture is crap, but I didn't say anything since I assumed it was just for show.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline WooJoo

  • Jr. Member
  • **
  • Posts: 90
Source Files
« Reply #37 on: May 06, 2009, 11:17:42 AM »
if you ever want a destruktiv opinion on anything just ask sirbomber  :ph34r:  

Offline Celledor

  • Moderator
  • Full Member
  • *****
  • Posts: 151
    • http://www.veus.se
Source Files
« Reply #38 on: May 06, 2009, 04:24:06 PM »
Ok, new version out... I changed the planet texture, I couldn't decide on which one so I merged them both  :P

The low poly Conestoga model is in, now also with some basic lightning and shadow. Will try to put in a light map for it to, it stil has a simple texture(s).

Will also see if I can make some nice shadowing effects and small glow for the planet/moon.

Offline Spikerocks101

  • Hero Member
  • *****
  • Posts: 711
Source Files
« Reply #39 on: May 07, 2009, 05:38:35 PM »
your making the menu so awesome, no ones going to want to play the game :P
I AM YOUR PET ROCK!!!!!!

Offline Celledor

  • Moderator
  • Full Member
  • *****
  • Posts: 151
    • http://www.veus.se
Source Files
« Reply #40 on: May 08, 2009, 05:06:34 AM »
Oh, good then I don't need to code the rest  :D  

Offline Hidiot

  • Hero Member
  • *****
  • Posts: 1018
Source Files
« Reply #41 on: May 08, 2009, 08:43:32 AM »
Please don't tell me you're listening to him.

3D Graphics and stuff is mostly eye candy. We here don't like Outpost 2 because of its graphics, we like it because of its game play. And because a project such as this leaves plenty of hopes for future development of the game, because there wouldn't be a need to dissect the game to make bug repairs and other improvements.
"Nothing from nowhere, I'm no one at all"

Offline WooJoo

  • Jr. Member
  • **
  • Posts: 90
Source Files
« Reply #42 on: May 08, 2009, 09:24:54 AM »
i personaly think the more fast the tools&stuff get out the more fast you will see major steps couse what i think the ppl here are best is the creative work on content so what im waiting for is the release of an "mod-package" or something where i or anyone else without specific prog.language knowlage can instantly work with and add stuff to the main pool of stuff which improves the project itself

but atm there these doors are closed for now at least

felling like sitting on the bench screaming "give me the ball coach" xD

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3238
Source Files
« Reply #43 on: May 08, 2009, 10:03:06 AM »
Quote
Please don't tell me you're listening to him.
I get the feeling Celledor was joking, Hidiot...

Edit: You realize, of course, that if you finish this, the moment you release any "customization" tools Tankn00b IS going to be added to the game, right?
« Last Edit: May 08, 2009, 10:04:51 AM by Sirbomber »
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Celledor

  • Moderator
  • Full Member
  • *****
  • Posts: 151
    • http://www.veus.se
Source Files
« Reply #44 on: May 10, 2009, 12:31:01 PM »
Hehe, yes that was a joke... the gameplay is the most important of this game (but the grafics of op2 is really nice).

I will only add "original" game content but the tool will allow all sorts of things to be added. But first things first I will get the rest of the main menu functionality working and the interface editor.

Offline Celledor

  • Moderator
  • Full Member
  • *****
  • Posts: 151
    • http://www.veus.se
Source Files
« Reply #45 on: May 20, 2009, 01:31:17 AM »
Will try to upload a new version this or next week that will contain functionality on listboxes, and that the game preferences can be saved and loaded by the game. I might have time to add so that the campaign briefing and objectives work.

Offline Spikerocks101

  • Hero Member
  • *****
  • Posts: 711
Source Files
« Reply #46 on: May 20, 2009, 09:03:43 PM »
we might need to kick hooman out of the chair of god of programming, becuase your kicking some serious butt. j/k, your both great.
I AM YOUR PET ROCK!!!!!!

Offline Celledor

  • Moderator
  • Full Member
  • *****
  • Posts: 151
    • http://www.veus.se
Source Files
« Reply #47 on: June 01, 2009, 04:06:28 PM »
A new version is up.

Offline WooJoo

  • Jr. Member
  • **
  • Posts: 90
Source Files
« Reply #48 on: June 02, 2009, 03:07:31 AM »
the texture of new terra look better somehow ^^  

Offline Celledor

  • Moderator
  • Full Member
  • *****
  • Posts: 151
    • http://www.veus.se
Source Files
« Reply #49 on: June 02, 2009, 07:58:47 AM »
hmm, the only changes I made was to alter the rotation of the planet, moon and conestoga so that they look more like the movment shown in the intro.


There is still some more work on the main menu but most functions are there.
« Last Edit: June 02, 2009, 07:59:42 AM by Celledor »