Poll

What sort of Multiplayer connection would you be using to play Outpost 3 with? (mostly)

Network (TCP/IP, IPX, Serial)
5 (16.1%)
Modem Game (Direct Phone Call)
1 (3.2%)
Internet (TCP/IP)
6 (19.4%)
Internet (Game Server, Outpost.net)
19 (61.3%)

Total Members Voted: 28

Author Topic: Multiplayer Options  (Read 23733 times)

Offline CK9

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« Reply #50 on: June 19, 2003, 06:22:26 PM »
I'm confused :blink:  
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline Betaray

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« Reply #51 on: June 19, 2003, 11:32:34 PM »
me 2 all I can think about is chickens and CL-20
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

xfir

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« Reply #52 on: June 20, 2003, 10:29:54 AM »
Quote
Hey, did we get new smilies?  Some of them look new.  Hmm, now I know how easy it is to get off topic... LOL

I think that the easiest way to write one would be a self-standing server, written in VB using a WinSock control.  But who would be willing to be running a self-standing?  Everyone I know here would want to be playing...  What a dilemma.  *dillemma, *Dilema... Oh well, I can't spell that. LOL.
Yes.

Possibly Martyn? He has a server, but he has SLI (A program he wrote that creates colored names, etc, for Suddenlaunch)

Offline CK9

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« Reply #53 on: June 20, 2003, 02:29:17 PM »
Beta, stop it with the CL-20 and the chikens for a while or this will be you:

Beta> :CK9's: <CK
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline <NH> Cameron1032

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« Reply #54 on: June 20, 2003, 03:50:40 PM »
Ttam is at www.nhgz.com
What is it good for? Absolutly nothing!

Offline CK9

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« Reply #55 on: June 22, 2003, 11:02:59 AM »
and at OPC
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline Betaray

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« Reply #56 on: June 22, 2003, 08:59:29 PM »
ouch, you hit a lump
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline CK9

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« Reply #57 on: June 22, 2003, 09:17:00 PM »
I was, um, trying to hit it back in?
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline Betaray

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« Reply #58 on: June 25, 2003, 06:58:51 PM »
this isnt a bugs bunny cartoon, now it has a twin
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline CK9

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« Reply #59 on: July 08, 2003, 02:22:19 PM »
conjoined or identical?  actually, does it really matter?
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline knux

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« Reply #60 on: March 08, 2004, 10:57:15 PM »
That's an interesting idea. We'll definitely consider it when the multi is going. But I'll have to get a lot of help with that at network programming is not my field. I can set up networks no problem but the coding is a whole different story.

Offline plymoth45

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« Reply #61 on: March 09, 2004, 09:22:16 AM »
It wouldn't be good for me cause then I wouldn't be able to host, i would use the interenet server better, as long as the Firewall doesn't effect it.

Offline ZeusBD

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« Reply #62 on: March 09, 2004, 10:18:26 AM »
I would play over a game server like WON used to be. It was the easiest and the best way to find a challenge.
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Offline Jgamer

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« Reply #63 on: March 09, 2004, 12:34:53 PM »
I have a simple solution:
A server that just lists who is online and conects people in an lan-like connection

Offline BlackBox

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« Reply #64 on: March 09, 2004, 02:54:56 PM »
Jgamer's idea is good, a p2p server is a bit much, all you need is a list server that tracks the IP of each game "host" (computer that created a game) and getting how many players etc. (For net games) The list server should use a TCP CONNECTION not ping to see if the server is alive (using ping to see if a host is alive is not wise internet programming, lots of ppl will disagree but ping is way overused... It's only for seeing how long it takes to communicate, and nothing else)

You HAVE to use TCP sockets for internet games, both to the list server and the other players.... (well, you saw how UDP worked in OP2.... not good.)

However UDP is fine for TCP/IP (misleading name.., should be UDP/IP) compatible networks, since there is no routing invovled and you can use broadcast/multicast on UDP to find games.

As far as Novell IPX/SPX compatible networks, phone modem, null modem direct serial, etc..... those are options, but I've never programmed them, so I wouldn't know anything about them.

Offline knux

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« Reply #65 on: March 11, 2004, 06:06:34 AM »
What's better? IPX/SPX or TCP/IP
And how is TCP/IP related to UDP. Saw it once in Starcraft

Offline Coconut Monkey

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« Reply #66 on: March 11, 2004, 09:08:08 AM »
Quote
What's better? IPX/SPX or TCP/IP
And how is TCP/IP related to UDP. Saw it once in Starcraft
TCP/IP is better. That's why everyone's using it now instead of poor old IPX/SPX!

The Tranmission Control Protocol is a connection-orientated protocol, ensuring data is successfully sent and received, and maintaining a connection until termination is agreed upon by both sides. The Internet Protocol below provides a connectionless and unreliable data delivery service - the TCP layer above solves these problems. The IP layer's primary function is routing.
The 4 layers of the TCP/IP Protocol Suite:
Application: Telnet, FTP, e-mail, etc.
Transport: TCP, UDP
Network: IP, ICMP, IGMP
Link: Device driver and interface card

The User Datagram Protocol is a different sort of transport protocol, which you can use instead of TCP. It provides a connectionless and unreliable delivery service (no guarantee a datagram will reach its destination), but is useful when prompt delivery of data is required (without the overhead of error checking provided by TCP).
« Last Edit: March 11, 2004, 09:12:27 AM by Coconut Monkey »
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Offline plymoth45

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« Reply #67 on: March 11, 2004, 12:17:17 PM »
Can we base the multi kinda like the STA2 is, but using the type of drivers MOHAA and CoD uses cause i can host and join on those servers, but on STA2, i can chat, but not host and join.