Outpost Universe Forums

Projects & Development => Inactive Projects => GORF => Outpost 3: Alien Worlds => Topic started by: knux on January 25, 2003, 05:17:20 AM

Title: Multiplayer Options
Post by: knux on January 25, 2003, 05:17:20 AM
Just something I thought would be nice to clear the air and I'm curious what sort of game system people would use the most.                              
Title: Multiplayer Options
Post by: CK9 on January 26, 2003, 11:32:48 AM
I want two of them. :no:                              
Title: Multiplayer Options
Post by: Betaray on January 26, 2003, 01:13:24 PM
well, all of them would be nice to have                              
Title: Multiplayer Options
Post by: CK9 on January 26, 2003, 03:30:17 PM
I like IP games because you can have tournaments with the results kept secret until you feel like letting them out.                              
Title: Multiplayer Options
Post by: knux on January 27, 2003, 06:42:49 PM
Well the game will have all options open. I just want to see what people will use the most and thus will be the most important.                              
Title: Multiplayer Options
Post by: generalkiler on January 27, 2003, 09:19:29 PM
Well Internet game is better because you can gather up and not worry about the wrong IP address  :D                              
Title: Multiplayer Options
Post by: CK9 on January 29, 2003, 03:08:25 PM
TCP/IP is an Internet option                              
Title: Multiplayer Options
Post by: generalkiler on January 29, 2003, 08:02:50 PM
But it seems that TCP/IP needs IP addresses which means 1 wrong number you get no cigar.                              
Title: Multiplayer Options
Post by: Betaray on January 29, 2003, 08:19:47 PM
and some ip's constantly change, so you have to work fast

btw, does anyone know how often they change?                              
Title: Multiplayer Options
Post by: xfir on January 29, 2003, 08:50:56 PM
Quote
and some ip's constantly change, so you have to work fast

btw, does anyone know how often they change?
                             They only change on a disconnect. I have never heard of an IP changing during the middle of the connection.

Possibly the router is screwing up.                              
Title: Multiplayer Options
Post by: generalkiler on February 04, 2003, 05:26:03 PM
One of those new Change Ips I heard about.                              
Title: Multiplayer Options
Post by: CK9 on March 02, 2003, 11:35:31 AM
Quote
Quote
and some ip's constantly change, so you have to work fast

btw, does anyone know how often they change?
They only change on a disconnect. I have never heard of an IP changing during the middle of the connection.

Possibly the router is screwing up.
                             Wrong!  I would stay online, check my IP, tell people, and then end up with them telling me that it didn't work.  I would check again and it was different.

I never signed off of the internet once.                              
Title: Multiplayer Options
Post by: Betaray on March 02, 2003, 12:00:17 PM
humm, so I guess, at least with your internet connection, it changes, but I ownder how rapidly                              
Title: Multiplayer Options
Post by: CK9 on March 02, 2003, 12:16:18 PM
Too fast                              
Title: Multiplayer Options
Post by: xfir on June 04, 2003, 09:55:51 PM
Quote
Too fast
Best bet, get a different connction. :P
Title: Multiplayer Options
Post by: gpgarrettboast on June 14, 2003, 01:57:35 PM
Ok, here is the clear-up.  (I'll try)  IP addresses change Every Time that you dial-up.  Wait, what about Cable and DSL?  You IPs won't change.  this is why most cable companies offer firewall.  u are more prone to hacking.  
Title: Multiplayer Options
Post by: CK9 on June 14, 2003, 03:59:47 PM
Then why don't Distric connections change?
Title: Multiplayer Options
Post by: Betaray on June 14, 2003, 10:02:15 PM
wait let me ask the jenine of all knowlage, ummmmmmmmm he dosnt know, damn, what a way to waste 10 bucks!!!!
Title: Multiplayer Options
Post by: OP2Patriot on June 14, 2003, 10:04:48 PM
Back on topic, shall we? I mean shall we, get back on topic.

---philipu2001
Title: Multiplayer Options
Post by: CK9 on June 14, 2003, 10:17:18 PM
I beleave TCP/IP or a server would be best

(how's that, philip?)
Title: Multiplayer Options
Post by: OP2Patriot on June 14, 2003, 10:22:12 PM
Betaray called upon a genie. Topic isn't about a genie. CK9, congrats for going on topic!

---philipu2001
Title: Multiplayer Options
Post by: Betaray on June 14, 2003, 10:23:39 PM
phillup is gone, dont worry, I wont do the same to you, if you dont do the get bac on topic thing
Title: Multiplayer Options
Post by: OP2Patriot on June 14, 2003, 10:24:47 PM
I'm not gone, I just switched computers! I'm in the basement.

---philipu2001
Title: Multiplayer Options
Post by: CK9 on June 14, 2003, 10:32:34 PM
I'm sorry for going of topic, but what is a basement?  (JJK, I know what it is, but I have never actually seen one.)
Title: Multiplayer Options
Post by: OP2Patriot on June 14, 2003, 10:33:33 PM
Well, mine is cold carpeted, and no one would know I'm online. (In my family, that is)

---philipu2001
Title: Multiplayer Options
Post by: CK9 on June 14, 2003, 10:36:28 PM
So is it like 'That 70's Show' down there?
Title: Multiplayer Options
Post by: OP2Patriot on June 14, 2003, 10:39:21 PM
Never seen the show, but it has a bar.

---philipu2001
Title: Multiplayer Options
Post by: CK9 on June 14, 2003, 10:56:10 PM
You are the only one I know hasn't seen it.
Title: Multiplayer Options
Post by: Betaray on June 15, 2003, 01:29:25 AM
I havent eathor, but how the heak have you never seen a basement?
Title: Multiplayer Options
Post by: CK9 on June 15, 2003, 11:57:29 AM
Hello, California!  One of the most active earthquake area's in the world!  There are hundreds of  fault lines going through the Riverside County area alone.
Title: Multiplayer Options
Post by: OP2Patriot on June 15, 2003, 02:51:13 PM
Well the only thing we really have to worry about where I live is tornados. And a tornado rarely ever happens here. Living in the foothills of the Apalachians protects keeps the tornadoes short. A month or so ago, there was an earthquake here in Atlanta. The epicenter was in northeast Alabama, and it was the biggest earthquake ever recorded in Georgia since that Mississippi earthquake in the early 1800s. (That earthquake made the Mississippi flow in a different direction for a while) The sad/good thing is, I slept through that earthquake. I thought I wasn't a heavy sleeper!

---philipu2001
Title: Multiplayer Options
Post by: CK9 on June 15, 2003, 10:37:01 PM
There is an earthquake almost every other week in California.
Title: Multiplayer Options
Post by: xfir on June 15, 2003, 10:47:37 PM
Never experience any earthquakes here. We've seen tornadoes, but they never touched the ground.
Title: Multiplayer Options
Post by: CK9 on June 15, 2003, 10:52:14 PM
I've seen tornados start-up.
Title: Multiplayer Options
Post by: Betaray on June 16, 2003, 01:28:10 AM
I live in the highest point between the Apalachians and the Rockys, so of corse obviously I live at Cambil Hill Ohio, in the city with Americas first concrete street, and the worlds shortest street, its a no brainer than that I live in Bellefontaine lol

now because that I live on a hill, tornados stay down to the vallys, there have been tornados near, but none have ever come in Bellefontaine, (near as in 13 miles away, where the vally begins) and earthquakes, nahhh, although the biggest earthquake in ohio history hit near here in like 1912, but we do get lots of thunderstorms lol
Title: Multiplayer Options
Post by: Zircon on June 16, 2003, 03:02:18 AM
Avalanches... Tornados... Earthquakes...

hmmm... We had a small earthquake like 145 years ago...  :)  
Title: Multiplayer Options
Post by: Leviathan on June 16, 2003, 03:50:52 AM
never have n e thin like earthquakes or  tornados in UK  
Title: Multiplayer Options
Post by: OP2Patriot on June 16, 2003, 08:41:55 AM
I hear some people go to Tornado Alley from other countries just to see tornados.

---philipu2001
Title: Multiplayer Options
Post by: Betaray on June 16, 2003, 10:36:57 PM
thats stupid

thats like escamoes going to Hawaii just so feel how hot lava is
Title: Multiplayer Options
Post by: OP2Patriot on June 17, 2003, 07:46:05 AM
They go with the storm chasers. They don't recklessly endanger their lives.

---philipu2001
Title: Multiplayer Options
Post by: CK9 on June 17, 2003, 09:00:18 AM
It's still stupid
Title: Multiplayer Options
Post by: Betaray on June 18, 2003, 01:39:20 AM
ok I feel like doing somthing right for once, how much will it cost to operate a server similer to WON?
Title: Multiplayer Options
Post by: OP2Patriot on June 18, 2003, 10:08:01 AM
How much money do you have?

---philipu2001
Title: Multiplayer Options
Post by: CK9 on June 18, 2003, 11:46:22 AM
we should put together a fund for getting one together.
Title: Multiplayer Options
Post by: OP2Patriot on June 18, 2003, 11:54:13 AM
And we should find someone who will get the job done.

---philipu2001
Title: Multiplayer Options
Post by: CK9 on June 18, 2003, 11:59:41 AM
Who can we trust?
Title: Multiplayer Options
Post by: OP2Patriot on June 18, 2003, 12:00:47 PM
The silence is deafening. Let's see, op2hacker aand martyn were doing something, and so was ttamdude.

---philipu2001
Title: Multiplayer Options
Post by: CK9 on June 18, 2003, 12:08:06 PM
sorry, just talking to Lev
Title: Multiplayer Options
Post by: Betaray on June 19, 2003, 12:33:56 AM
we havent seen ttamadude in a while, so I dont know about him
Title: Multiplayer Options
Post by: gpgarrettboast on June 19, 2003, 05:58:19 PM
Did some of you try to write a small server?  Try sometime... It's kinda fun.  If this is for OP3, then the packet format will be easy to get, but if its to bring back Multiplayer OP2, well, you could ask Sierra.  (probably won't work, but it's worth a shot.)  If you write your own server, there would be no cost. (except electricity, and ISP charges...)

Hey, did we get new smilies?  Some of them look new.  Hmm, now I know how easy it is to get off topic... LOL

I think that the easiest way to write one would be a self-standing server, written in VB using a WinSock control.  But who would be willing to be running a self-standing?  Everyone I know here would want to be playing...  What a dilemma.  *dillemma, *Dilema... Oh well, I can't spell that. LOL.
Title: Multiplayer Options
Post by: CK9 on June 19, 2003, 06:22:26 PM
I'm confused :blink:  
Title: Multiplayer Options
Post by: Betaray on June 19, 2003, 11:32:34 PM
me 2 all I can think about is chickens and CL-20
Title: Multiplayer Options
Post by: xfir on June 20, 2003, 10:29:54 AM
Quote
Hey, did we get new smilies?  Some of them look new.  Hmm, now I know how easy it is to get off topic... LOL

I think that the easiest way to write one would be a self-standing server, written in VB using a WinSock control.  But who would be willing to be running a self-standing?  Everyone I know here would want to be playing...  What a dilemma.  *dillemma, *Dilema... Oh well, I can't spell that. LOL.
Yes.

Possibly Martyn? He has a server, but he has SLI (A program he wrote that creates colored names, etc, for Suddenlaunch)
Title: Multiplayer Options
Post by: CK9 on June 20, 2003, 02:29:17 PM
Beta, stop it with the CL-20 and the chikens for a while or this will be you:

Beta> :CK9's: <CK
Title: Multiplayer Options
Post by: <NH> Cameron1032 on June 20, 2003, 03:50:40 PM
Ttam is at www.nhgz.com
Title: Multiplayer Options
Post by: CK9 on June 22, 2003, 11:02:59 AM
and at OPC
Title: Multiplayer Options
Post by: Betaray on June 22, 2003, 08:59:29 PM
ouch, you hit a lump
Title: Multiplayer Options
Post by: CK9 on June 22, 2003, 09:17:00 PM
I was, um, trying to hit it back in?
Title: Multiplayer Options
Post by: Betaray on June 25, 2003, 06:58:51 PM
this isnt a bugs bunny cartoon, now it has a twin
Title: Multiplayer Options
Post by: CK9 on July 08, 2003, 02:22:19 PM
conjoined or identical?  actually, does it really matter?
Title: Multiplayer Options
Post by: knux on March 08, 2004, 10:57:15 PM
That's an interesting idea. We'll definitely consider it when the multi is going. But I'll have to get a lot of help with that at network programming is not my field. I can set up networks no problem but the coding is a whole different story.
Title: Multiplayer Options
Post by: plymoth45 on March 09, 2004, 09:22:16 AM
It wouldn't be good for me cause then I wouldn't be able to host, i would use the interenet server better, as long as the Firewall doesn't effect it.
Title: Multiplayer Options
Post by: ZeusBD on March 09, 2004, 10:18:26 AM
I would play over a game server like WON used to be. It was the easiest and the best way to find a challenge.
Title: Multiplayer Options
Post by: Jgamer on March 09, 2004, 12:34:53 PM
I have a simple solution:
A server that just lists who is online and conects people in an lan-like connection
Title: Multiplayer Options
Post by: BlackBox on March 09, 2004, 02:54:56 PM
Jgamer's idea is good, a p2p server is a bit much, all you need is a list server that tracks the IP of each game "host" (computer that created a game) and getting how many players etc. (For net games) The list server should use a TCP CONNECTION not ping to see if the server is alive (using ping to see if a host is alive is not wise internet programming, lots of ppl will disagree but ping is way overused... It's only for seeing how long it takes to communicate, and nothing else)

You HAVE to use TCP sockets for internet games, both to the list server and the other players.... (well, you saw how UDP worked in OP2.... not good.)

However UDP is fine for TCP/IP (misleading name.., should be UDP/IP) compatible networks, since there is no routing invovled and you can use broadcast/multicast on UDP to find games.

As far as Novell IPX/SPX compatible networks, phone modem, null modem direct serial, etc..... those are options, but I've never programmed them, so I wouldn't know anything about them.
Title: Multiplayer Options
Post by: knux on March 11, 2004, 06:06:34 AM
What's better? IPX/SPX or TCP/IP
And how is TCP/IP related to UDP. Saw it once in Starcraft
Title: Multiplayer Options
Post by: Coconut Monkey on March 11, 2004, 09:08:08 AM
Quote
What's better? IPX/SPX or TCP/IP
And how is TCP/IP related to UDP. Saw it once in Starcraft
TCP/IP is better. That's why everyone's using it now instead of poor old IPX/SPX!

The Tranmission Control Protocol is a connection-orientated protocol, ensuring data is successfully sent and received, and maintaining a connection until termination is agreed upon by both sides. The Internet Protocol below provides a connectionless and unreliable data delivery service - the TCP layer above solves these problems. The IP layer's primary function is routing.
The 4 layers of the TCP/IP Protocol Suite:
Application: Telnet, FTP, e-mail, etc.
Transport: TCP, UDP
Network: IP, ICMP, IGMP
Link: Device driver and interface card

The User Datagram Protocol is a different sort of transport protocol, which you can use instead of TCP. It provides a connectionless and unreliable delivery service (no guarantee a datagram will reach its destination), but is useful when prompt delivery of data is required (without the overhead of error checking provided by TCP).
Title: Multiplayer Options
Post by: plymoth45 on March 11, 2004, 12:17:17 PM
Can we base the multi kinda like the STA2 is, but using the type of drivers MOHAA and CoD uses cause i can host and join on those servers, but on STA2, i can chat, but not host and join.