Outpost Universe Forums
Projects & Development => Inactive Projects => GORF => Outpost 3: Alien Worlds => Topic started by: knux on January 25, 2003, 05:17:20 AM
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Just something I thought would be nice to clear the air and I'm curious what sort of game system people would use the most.
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I want two of them. :no:
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well, all of them would be nice to have
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I like IP games because you can have tournaments with the results kept secret until you feel like letting them out.
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Well the game will have all options open. I just want to see what people will use the most and thus will be the most important.
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Well Internet game is better because you can gather up and not worry about the wrong IP address :D
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TCP/IP is an Internet option
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But it seems that TCP/IP needs IP addresses which means 1 wrong number you get no cigar.
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and some ip's constantly change, so you have to work fast
btw, does anyone know how often they change?
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and some ip's constantly change, so you have to work fast
btw, does anyone know how often they change?
They only change on a disconnect. I have never heard of an IP changing during the middle of the connection.
Possibly the router is screwing up.
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One of those new Change Ips I heard about.
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and some ip's constantly change, so you have to work fast
btw, does anyone know how often they change?
They only change on a disconnect. I have never heard of an IP changing during the middle of the connection.
Possibly the router is screwing up.
Wrong! I would stay online, check my IP, tell people, and then end up with them telling me that it didn't work. I would check again and it was different.
I never signed off of the internet once.
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humm, so I guess, at least with your internet connection, it changes, but I ownder how rapidly
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Too fast
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Too fast
Best bet, get a different connction. :P
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Ok, here is the clear-up. (I'll try) IP addresses change Every Time that you dial-up. Wait, what about Cable and DSL? You IPs won't change. this is why most cable companies offer firewall. u are more prone to hacking.
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Then why don't Distric connections change?
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wait let me ask the jenine of all knowlage, ummmmmmmmm he dosnt know, damn, what a way to waste 10 bucks!!!!
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Back on topic, shall we? I mean shall we, get back on topic.
---philipu2001
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I beleave TCP/IP or a server would be best
(how's that, philip?)
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Betaray called upon a genie. Topic isn't about a genie. CK9, congrats for going on topic!
---philipu2001
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phillup is gone, dont worry, I wont do the same to you, if you dont do the get bac on topic thing
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I'm not gone, I just switched computers! I'm in the basement.
---philipu2001
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I'm sorry for going of topic, but what is a basement? (JJK, I know what it is, but I have never actually seen one.)
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Well, mine is cold carpeted, and no one would know I'm online. (In my family, that is)
---philipu2001
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So is it like 'That 70's Show' down there?
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Never seen the show, but it has a bar.
---philipu2001
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You are the only one I know hasn't seen it.
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I havent eathor, but how the heak have you never seen a basement?
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Hello, California! One of the most active earthquake area's in the world! There are hundreds of fault lines going through the Riverside County area alone.
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Well the only thing we really have to worry about where I live is tornados. And a tornado rarely ever happens here. Living in the foothills of the Apalachians protects keeps the tornadoes short. A month or so ago, there was an earthquake here in Atlanta. The epicenter was in northeast Alabama, and it was the biggest earthquake ever recorded in Georgia since that Mississippi earthquake in the early 1800s. (That earthquake made the Mississippi flow in a different direction for a while) The sad/good thing is, I slept through that earthquake. I thought I wasn't a heavy sleeper!
---philipu2001
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There is an earthquake almost every other week in California.
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Never experience any earthquakes here. We've seen tornadoes, but they never touched the ground.
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I've seen tornados start-up.
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I live in the highest point between the Apalachians and the Rockys, so of corse obviously I live at Cambil Hill Ohio, in the city with Americas first concrete street, and the worlds shortest street, its a no brainer than that I live in Bellefontaine lol
now because that I live on a hill, tornados stay down to the vallys, there have been tornados near, but none have ever come in Bellefontaine, (near as in 13 miles away, where the vally begins) and earthquakes, nahhh, although the biggest earthquake in ohio history hit near here in like 1912, but we do get lots of thunderstorms lol
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Avalanches... Tornados... Earthquakes...
hmmm... We had a small earthquake like 145 years ago... :)
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never have n e thin like earthquakes or tornados in UK
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I hear some people go to Tornado Alley from other countries just to see tornados.
---philipu2001
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thats stupid
thats like escamoes going to Hawaii just so feel how hot lava is
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They go with the storm chasers. They don't recklessly endanger their lives.
---philipu2001
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It's still stupid
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ok I feel like doing somthing right for once, how much will it cost to operate a server similer to WON?
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How much money do you have?
---philipu2001
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we should put together a fund for getting one together.
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And we should find someone who will get the job done.
---philipu2001
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Who can we trust?
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The silence is deafening. Let's see, op2hacker aand martyn were doing something, and so was ttamdude.
---philipu2001
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sorry, just talking to Lev
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we havent seen ttamadude in a while, so I dont know about him
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Did some of you try to write a small server? Try sometime... It's kinda fun. If this is for OP3, then the packet format will be easy to get, but if its to bring back Multiplayer OP2, well, you could ask Sierra. (probably won't work, but it's worth a shot.) If you write your own server, there would be no cost. (except electricity, and ISP charges...)
Hey, did we get new smilies? Some of them look new. Hmm, now I know how easy it is to get off topic... LOL
I think that the easiest way to write one would be a self-standing server, written in VB using a WinSock control. But who would be willing to be running a self-standing? Everyone I know here would want to be playing... What a dilemma. *dillemma, *Dilema... Oh well, I can't spell that. LOL.
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I'm confused :blink:
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me 2 all I can think about is chickens and CL-20
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Hey, did we get new smilies? Some of them look new. Hmm, now I know how easy it is to get off topic... LOL
I think that the easiest way to write one would be a self-standing server, written in VB using a WinSock control. But who would be willing to be running a self-standing? Everyone I know here would want to be playing... What a dilemma. *dillemma, *Dilema... Oh well, I can't spell that. LOL.
Yes.
Possibly Martyn? He has a server, but he has SLI (A program he wrote that creates colored names, etc, for Suddenlaunch)
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Beta, stop it with the CL-20 and the chikens for a while or this will be you:
Beta> :CK9's: <CK
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Ttam is at www.nhgz.com
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and at OPC
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ouch, you hit a lump
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I was, um, trying to hit it back in?
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this isnt a bugs bunny cartoon, now it has a twin
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conjoined or identical? actually, does it really matter?
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That's an interesting idea. We'll definitely consider it when the multi is going. But I'll have to get a lot of help with that at network programming is not my field. I can set up networks no problem but the coding is a whole different story.
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It wouldn't be good for me cause then I wouldn't be able to host, i would use the interenet server better, as long as the Firewall doesn't effect it.
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I would play over a game server like WON used to be. It was the easiest and the best way to find a challenge.
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I have a simple solution:
A server that just lists who is online and conects people in an lan-like connection
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Jgamer's idea is good, a p2p server is a bit much, all you need is a list server that tracks the IP of each game "host" (computer that created a game) and getting how many players etc. (For net games) The list server should use a TCP CONNECTION not ping to see if the server is alive (using ping to see if a host is alive is not wise internet programming, lots of ppl will disagree but ping is way overused... It's only for seeing how long it takes to communicate, and nothing else)
You HAVE to use TCP sockets for internet games, both to the list server and the other players.... (well, you saw how UDP worked in OP2.... not good.)
However UDP is fine for TCP/IP (misleading name.., should be UDP/IP) compatible networks, since there is no routing invovled and you can use broadcast/multicast on UDP to find games.
As far as Novell IPX/SPX compatible networks, phone modem, null modem direct serial, etc..... those are options, but I've never programmed them, so I wouldn't know anything about them.
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What's better? IPX/SPX or TCP/IP
And how is TCP/IP related to UDP. Saw it once in Starcraft
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What's better? IPX/SPX or TCP/IP
And how is TCP/IP related to UDP. Saw it once in Starcraft
TCP/IP is better. That's why everyone's using it now instead of poor old IPX/SPX!
The Tranmission Control Protocol is a connection-orientated protocol, ensuring data is successfully sent and received, and maintaining a connection until termination is agreed upon by both sides. The Internet Protocol below provides a connectionless and unreliable data delivery service - the TCP layer above solves these problems. The IP layer's primary function is routing.
The 4 layers of the TCP/IP Protocol Suite:
Application: Telnet, FTP, e-mail, etc.
Transport: TCP, UDP
Network: IP, ICMP, IGMP
Link: Device driver and interface card
The User Datagram Protocol is a different sort of transport protocol, which you can use instead of TCP. It provides a connectionless and unreliable delivery service (no guarantee a datagram will reach its destination), but is useful when prompt delivery of data is required (without the overhead of error checking provided by TCP).
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Can we base the multi kinda like the STA2 is, but using the type of drivers MOHAA and CoD uses cause i can host and join on those servers, but on STA2, i can chat, but not host and join.