Double-posting is fun!
Well, things have started and are off at a brisk pace. While I don't really have much actual tech work done (it's a slow process) planning is more important right now.
Anyways, I think you should all know some important information:
We're going to try to actually organize this into a real "tree" with different "branches". What does this mean? Basically, not everyone will have to play the same way.
The main branches so far are:
Computer Sciences - Vehicle and Robot Research
Social Sciences - Psychology, Sociology, the Humanities
Astronomy/Planetary Sciences - Space, Mining, Disaster Warning Systems
Biology (Plant and Human) - Medicine, Reproductive Science, Agricultural Studies
Physics - Weapons and Spacecraft Development
Chemistry - Ore Smelting, Recycling, Power Generation
Engineering - Unit and Structure Durability and Maintenance
Just because something focuses on a certain area doesn't mean it's the only thing that will earn you anything in that area. Focusing only on Physics, for example, will not get you the most powerful weapons. Only by exploring all of the branches can you get the "best" stuff.
Also, we're going to include some techs that don't directly do anything for you, but are requirements for several other techs. This will give it more of a "tree" feel.
I'm looking forward to people's suggestions! And remember, everyone is welcome to join the team! You don't need programming experience, just dedication!