Seed starter modulenote mod can someone correct misspel Stare to starter
Related ideas:-
Robo/Seed ColoneyTable content-
Seed starter module-
Cargo lander-
Colonist Lander-
Basic command center -
Seed power plant-
Seed Structure factorey-
Seed smelter Description:In outpost 1 this was unit land first and construct basic structore for coloney when it land on planet. It is all automated no human can be in module.
While outpost 1 unit deteriod after so much time . I don't think do with this instaned make so units
When it does land it deploy units to start build 4 main structure of it
I.Unit self store in it
Also note: unit(A-E) run on fuel cell so they only last 100 days
A. 1 robominer
B. 1 earthworm
C. 4 convex
D. 4 cargo truck
E. 1 bulldozer
II. The 4 convex have 4 structure in them
1.
Basic command center - 24 building & 20 units limits, so that has build true command center.
2.
Seed power plant - basic power
3.
Seed Structure factorey - can only produce structure kit,basic agridome, basic research facility
4.
Seed smelter -take ore convert bars at max pace of 50 every 30 sec
III. After command center is completed, you can send down supply in
Cargo lander, people in
Colonist Lander.
Note: if dislike something in it I am open change stuff in it
This is a good idea, because:- (none)
This is a bad idea, because:-(none)