Author Topic: Seed Starter Module  (Read 2010 times)

Offline omagaalpha

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Seed Starter Module
« on: March 30, 2006, 01:57:33 PM »
Seed starter module
note mod can someone correct misspel Stare to starter


Related ideas:

- Robo/Seed Coloney

Table content
- Seed starter module
- Cargo lander
- Colonist Lander
- Basic command center
- Seed power plant
- Seed Structure factorey
- Seed smelter

Description:

In outpost 1 this was unit land first and construct basic structore for coloney when it land on planet.  It is all automated no human can be in module.
While outpost 1 unit deteriod after so much time . I don't think do with this instaned make so units

When it does land it deploy units to start build 4 main structure of it
I.Unit self store in it
Also note: unit(A-E) run on fuel cell so they only last 100 days
A. 1 robominer
B. 1 earthworm
C. 4 convex
D. 4 cargo truck
E. 1 bulldozer


II. The 4 convex have 4 structure in them
1. Basic command center - 24 building & 20 units limits, so that has build true command center.
2. Seed power plant - basic power
3. Seed Structure factorey - can only produce structure kit,basic agridome, basic research facility
4. Seed smelter -take ore convert bars at max pace of 50 every 30 sec

III. After command center is completed, you can send down supply in Cargo lander, people in Colonist Lander.

Note: if dislike something in it I am open change stuff in it



This is a good idea, because:

- (none)

This is a bad idea, because:

-(none)
« Last Edit: March 30, 2006, 03:32:44 PM by omagaalpha »
Sorry if my grammar and spelling is bad, but I have disablity with it.
Yes, English is the first and only language that I know.