im thinking we should keep this as much op2 as possible, you dont buy colonists, their born and trained, you may not need a nursery or university, but both would increase the amount born/trained, and possibly reshurch would increase those as well, probly by a persentage, so there is alot to reshurch
buildings and units would be built using the ore that they give you every turn, building more mines and smelters will increase that, but there would be a limit on the number of mines per land area, and a limit on the number of smelters per mine
food, I think we need more divirsity here, not just agradomes, but mabe super agradomes for when your coloneygets huge (somthing ive wished for in op2)
morale would increase or decrease food production, the rate of production and reshurch, and mabe even the output of the smelters, it would be changed every tick baised on the same things that affect it in the game (you will have alot of time to make the coloney, so morale shouldnt be much of a problem)
combat, im not so sure about, mabe the point system we had in mind for the store
also im wondering, what will we build with heavy metals? will it be lynx only take common, panthers take common and rare, and tigers take all 3, or are we making a super heavy chassis like the lion?
the great thing about this type of game is that you can releace a minimal amount to the public, and than just work on it and add featchures as it goes along