Author Topic: The Bumpy Thread  (Read 664756 times)

Offline CK9

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The Bumpy Thread
« Reply #2125 on: October 24, 2012, 04:21:36 PM »
Code: [Select]
local function bump(...)
local duration = {...}
for i=1,duration do
print("bump")
end
end
« Last Edit: October 24, 2012, 04:21:55 PM by CK9 »
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Offline Spikerocks101

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The Bumpy Thread
« Reply #2126 on: October 25, 2012, 05:43:28 AM »
void Bump() {print("Bump!");}
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Offline Lukc

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The Bumpy Thread
« Reply #2127 on: October 25, 2012, 06:17:16 AM »
Quote
Code: [Select]
local function bump(...)
local duration = {...}
for i=1,duration do
print("bump")
end
end
Actually, I would have written it that way:

Code: [Select]
local bump = function(duration)
    for i = 1,duration do
        print("bump")
    end
end

Offline CK9

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The Bumpy Thread
« Reply #2128 on: October 25, 2012, 10:26:26 AM »
I just wanted a longer bump code :P
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Offline Spikerocks101

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The Bumpy Thread
« Reply #2129 on: October 25, 2012, 10:11:06 PM »
BUMP!
I AM YOUR PET ROCK!!!!!!

Offline CK9

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The Bumpy Thread
« Reply #2130 on: October 26, 2012, 01:39:34 AM »
bump
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Offline Flashy

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The Bumpy Thread
« Reply #2131 on: October 26, 2012, 10:33:02 AM »
Imma bump
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Offline Venera

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The Bumpy Thread
« Reply #2132 on: October 26, 2012, 10:33:52 AM »
outpost 3: the bump

Offline Lukc

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The Bumpy Thread
« Reply #2133 on: October 26, 2012, 01:29:48 PM »
Quote
I just wanted a longer bump code :P
In that case,

Code: [Select]
local function bump(...)
   local duration = ...
   for i=1,#duration do
      print("bump")
   end
end

… might be a bit more (totally) valid. :D Though if you wanted longer code, I guess you could have tried recursivity using a function local to the already-local bump(...) function. (:D)

Offline Flashy

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The Bumpy Thread
« Reply #2134 on: October 26, 2012, 04:03:03 PM »
Quote
outpost 3: the bump
Outpost 2: Divided bump. No, we already had that one.
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Offline CK9

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The Bumpy Thread
« Reply #2135 on: October 26, 2012, 09:15:14 PM »
Divided bump, eh?
..._
...\/ ...<-- it's a wedge
bump
..._
bu\/mp

bu   mp
« Last Edit: October 26, 2012, 09:17:42 PM by CK9 »
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Offline Spikerocks101

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The Bumpy Thread
« Reply #2136 on: October 26, 2012, 11:25:56 PM »
Bat Hump
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Offline CK9

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« Reply #2137 on: October 27, 2012, 12:54:33 PM »
O.O  what the bump?
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Offline Lukc

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The Bumpy Thread
« Reply #2138 on: October 27, 2012, 01:18:52 PM »
Is this Not Another Bump?

Offline CK9

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« Reply #2139 on: October 27, 2012, 01:36:30 PM »
10 more pages of bump to go
« Last Edit: October 27, 2012, 01:36:42 PM by CK9 »
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Offline Lukc

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The Bumpy Thread
« Reply #2140 on: October 27, 2012, 01:47:26 PM »
Well, you bumped for 90 pages, what are 10 pages more?

Offline CK9

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« Reply #2141 on: October 27, 2012, 06:39:42 PM »
Don't you know that the final stretch of bumps is always the hardest?
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Offline Lukc

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« Reply #2142 on: October 28, 2012, 01:04:51 AM »
It never ends, therefor there is no final stretch of bumps, therefor the question is irrelevant.

:D

Offline CK9

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« Reply #2143 on: October 28, 2012, 04:05:35 AM »
100 pages of bump is taking so long, reaching it will be enough for most of us, lol
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Offline Lukc

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« Reply #2144 on: October 28, 2012, 07:34:32 AM »
Well, “long” is relative. If you bump without thinking about the page number, it’ll be a lot faster. \o/ (and we may not notice once we’re over 100 \o/)

Offline CK9

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« Reply #2145 on: October 28, 2012, 01:03:55 PM »
you don't find over 7 years for 100 pages of posts that are bumps a long time?
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Offline Lukc

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« Reply #2146 on: October 28, 2012, 01:24:29 PM »
“Time is relative”, and so is the number of bumps. So, considering the size of OPU, not really. :P

Offline Flashy

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« Reply #2147 on: October 28, 2012, 01:34:15 PM »
Personally I'm honored to be contributing to this 7-year long bump.

Oh yes, there are just 10 pages left, soon we'll be breaking the bump barrier.
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Offline Lukc

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« Reply #2148 on: October 28, 2012, 01:44:42 PM »
I wouldn’t even have been able to bump, seven years ago. /o\

Offline CK9

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« Reply #2149 on: October 28, 2012, 06:22:50 PM »
I just wish that all our bumpers were bumping on the 100th page :/
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yup, I have too many screen names