Author Topic: OP3:NP images  (Read 4507 times)

Offline PlayingOutpost0-24

  • Hero Member
  • *****
  • Posts: 537
    • http://op3np.xfir.net
OP3:NP images
« on: August 13, 2004, 04:23:07 PM »
Here are them... the first is a mix. you can see the file.
It will be animated sooner or later
(xfir: can u put up my site? until u create my menu ill use HTML links.)
« Last Edit: August 13, 2004, 04:36:40 PM by PlayingOutpost0-24 »
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion

Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
OP3:NP images
« Reply #1 on: August 13, 2004, 06:04:25 PM »
what building is that supposed to be?
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline PlayingOutpost0-24

  • Hero Member
  • *****
  • Posts: 537
    • http://op3np.xfir.net
OP3:NP images
« Reply #2 on: August 13, 2004, 06:50:06 PM »
It's a meteoric ore mining port. If the planet hasnt got large meteoric activity, then you should build this, and you can build cargo ships to mine Meteoric Ore from outer space. (anyway for full details, read the Progress often)

The next pic is an old rusty Consumer Factory.
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion

Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
OP3:NP images
« Reply #3 on: August 16, 2004, 08:45:48 PM »
who ever uses the consumer fact anyway lol

the only reason I ever reshurch it is so I can get efficency engineering
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline ZeusBD

  • Hero Member
  • *****
  • Posts: 521
OP3:NP images
« Reply #4 on: August 16, 2004, 11:11:17 PM »
But if the research is there, you have to have a building to go along with it.
In the dark I'm at home, in the light I'm on the battlefield. A Dragon's life is a constant struggle for survival. But in the end, we will prevail.
Go check out my site: http://www.frankandami.com
E-mail me: ZeusBD at yahoo.com

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
OP3:NP images
« Reply #5 on: August 16, 2004, 11:58:01 PM »
btw the way it is green would sugest that it is mainly made of copper, since when copper oxadizes and turns green (eg the Statue of Liberty)

but New Terra has a low amount of O2, so unless its made of another material that reacts with CO2 and turns green, wich wouldnt make since, because they woule be mainly made from Aluminum, Steel, and Titainium

I dont know why I thought of that through, mabe because its 1 in the morning and im bored lol
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline ZeusBD

  • Hero Member
  • *****
  • Posts: 521
OP3:NP images
« Reply #6 on: August 17, 2004, 12:02:14 AM »
Maybe it's painted that way. Maybe they're on a new planet a lot like Earth. Maybe it's just a game and the rules of real life don't apply since you can make your own rules when you make a game.
In the dark I'm at home, in the light I'm on the battlefield. A Dragon's life is a constant struggle for survival. But in the end, we will prevail.
Go check out my site: http://www.frankandami.com
E-mail me: ZeusBD at yahoo.com

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
OP3:NP images
« Reply #7 on: August 17, 2004, 12:16:18 AM »
mabe he just put it in photoshop and thought green was a cool color lol
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline PlayingOutpost0-24

  • Hero Member
  • *****
  • Posts: 537
    • http://op3np.xfir.net
OP3:NP images
« Reply #8 on: August 17, 2004, 09:17:55 AM »
Betaray: close enough... i put it in Paint Shop pro and Hue mapped it.
anyway the word "abandoned" rings any bells?
and it isnt sure it will be Consumer Factory...

Third Picture - Martian Standard Lab (Advanced Advanced Lab lol) (Read the update section) The Martians use the green-red colored buildings
and their color is always black or white.
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion

Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline <NH> Cameron1032

  • Full Member
  • ***
  • Posts: 157
OP3:NP images
« Reply #9 on: August 17, 2004, 03:46:56 PM »
Do you plan on doing most/all of the images in Paint Shop Pro? Because I have some (very limited) experiance in Paint Shop Pro and might be able to help you a little.
What is it good for? Absolutly nothing!

Offline PlayingOutpost0-24

  • Hero Member
  • *****
  • Posts: 537
    • http://op3np.xfir.net
OP3:NP images
« Reply #10 on: August 17, 2004, 06:22:37 PM »
well u could send me some pics, and if you do you will be added to the credits as Co-OP3 Creator and u can make a building with stats u want (just send art of it lol)

Now anyways the Eden and Plymouth in Campaign 1 will be on 6 different planets and will be at 2 planets at the same time.

The Martians have left Earth (cuz they were once Earthlings =) ) in a cataclysm sized meteor storm. Mars was a good planet to deploy. They unleashed the next Blight series which cant infect. It formed Mars to look like Earth. Also it was programmed to make Water, animals, etc. There is only one thing that remained as Red Planet - the flag of Earthlings (Martians).
« Last Edit: August 17, 2004, 06:33:04 PM by PlayingOutpost0-24 »
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion

Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline <NH> Cameron1032

  • Full Member
  • ***
  • Posts: 157
OP3:NP images
« Reply #11 on: August 17, 2004, 11:13:51 PM »
Quote
well u could send me some pics

 
Of what? Stuff that I've done or images from Outpost 2 that I've edited? Because if its the ladder, I havent really edited any OP2 images, since I haven't really had any cause to. I dont really care about the building stats and stuff I just want to help out. If you want images I've created besides OP2 I could send those in a day or two.

Edit: Ahh, I see what hue mapping is now. The only problem is the only way I can get OP2 images (that I know) is to take screenshots and then copy/paste into MSPaint then PSP and then edit. I am pretty sure that I can help you here if you just get me the images or tell me how to extract them or whatever.
« Last Edit: August 17, 2004, 11:31:58 PM by <NH> Cameron1032 »
What is it good for? Absolutly nothing!

Offline <NH> Cameron1032

  • Full Member
  • ***
  • Posts: 157
OP3:NP images
« Reply #12 on: August 17, 2004, 11:37:48 PM »
I dont know if this is good or not (prolly not cause I cant find the right color theme in the hue editing window to fit your Adv. lab theme), but this is what I did in like 5 minutes.

Edit: BTW that brown stuff is the terrian that the robo-dozer was occupying at the time of my screenshot.
« Last Edit: August 17, 2004, 11:38:35 PM by <NH> Cameron1032 »
What is it good for? Absolutly nothing!

Offline <NH> Cameron1032

  • Full Member
  • ***
  • Posts: 157
OP3:NP images
« Reply #13 on: August 17, 2004, 11:45:37 PM »
Here is another one. It is just about the same mapping as the Dozer.

Edit: Same thing about that brown under the Earthworker, its the terrain from the screeny I took.
« Last Edit: August 17, 2004, 11:46:38 PM by <NH> Cameron1032 »
What is it good for? Absolutly nothing!

Offline PlayingOutpost0-24

  • Hero Member
  • *****
  • Posts: 537
    • http://op3np.xfir.net
OP3:NP images
« Reply #14 on: August 18, 2004, 09:20:09 AM »
not bad things, hope it isnt zoomed too much (oh well ill just stretch it)...
do u have arts of the normal OP2 vehicles? i need them all.

ur in the credits.

EDIT: try to do them in .gif format
EDIT2:some pictures u can get is at www.outpostuniverse.net. go in the Outpost 2 and then Plymouth/Eden buildings. i havent got vehicles anyway.
« Last Edit: August 18, 2004, 09:22:57 AM by PlayingOutpost0-24 »
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion

Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.

Offline BlackBox

  • Administrator
  • Hero Member
  • *****
  • Posts: 3093
OP3:NP images
« Reply #15 on: August 19, 2004, 08:05:43 AM »
Note to you PlayingOP2: You should be using bitmaps for the game instead of GIF (first of all, bitmaps are less of a performance hit, and look the nicest (no lossy ness, and 24 bit support) second of all, you'll be unable to legally sell your game using GIF's for storage (I think). GIF is patented by IBM and Unisys and a license to legally use the GIF compression technology in your software costs thousands of us dollars.

 

Offline PlayingOutpost0-24

  • Hero Member
  • *****
  • Posts: 537
    • http://op3np.xfir.net
OP3:NP images
« Reply #16 on: August 19, 2004, 02:29:34 PM »
Hmm... ok. Didnt know that...
Great news for OP2 fans... OP3 in progress.
Official Site
Outpost 3: A New Power progress
OP3:NP Discussion

Progress in OP3:NP[/size][/font]
PLANNING[|||||||||-]
GRAPHICS [||||------]
SOUNDS [|---------]
MAP DESIGNING [|||||-----]
CODING [----------]
Going slowly... Very slow.