Author Topic: Outpost 3d Development  (Read 134367 times)

Offline Leviathan

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Outpost 3d Development
« Reply #200 on: June 04, 2013, 05:32:06 PM »
Hey.

Thanks for the work, Its looking good :)

Offline Celledor

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Outpost 3d Development
« Reply #201 on: June 06, 2013, 09:19:34 AM »
Hey all,

New version is up, this is added:

Team colors (on units) and if you move your lynxs close to the red enemies... they will start shooting at each other. No lasers, sounds or explosions so far but its a start.

To multi-select hold the ctrl key.

If multiple units selected at the some time they will move a bit odd but it very early movement and combat code.

Offline Celledor

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Outpost 3d Development
« Reply #202 on: June 19, 2013, 04:27:01 PM »
New version is up, when the structure are selected they will display basic info.
When multiple vehicles are selected a summary will be shown them.

Offline lordpalandus

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Re: Outpost 3d Development
« Reply #203 on: October 16, 2013, 10:58:45 PM »
(I know I'm necroing but...)

Hey, this looks promising. Any new updates on it?
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline Celledor

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Re: Outpost 3d Development
« Reply #204 on: November 12, 2013, 03:33:57 PM »
Quote from: lordpalandus
(I know I'm necroing but...)

Hey, this looks promising. Any new updates on it?

I'm sorry to say no, I have only spent a few hours here and there on this Project.
Still trying to get some time fore it but working on play testing a card game project that hopefully will be finished.

Offline CK9

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Re: Outpost 3d Development
« Reply #205 on: November 12, 2013, 05:23:35 PM »
well, cell, I know I never did much to get involved with these projects in the past, but if you think it's still worth pursuing, I'd be happy to lend a hand where I can now.  I've been finding lately that I pick up new things a lot faster than I thought I could and therefore feel that I could learn whatever system you are using for this well enough to do bits here and there.  Though, I won't promise expert-quality work
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline Celledor

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Re: Outpost 3d Development
« Reply #206 on: December 10, 2013, 02:22:32 AM »
Quote from: CK9
well, cell, I know I never did much to get involved with these projects in the past, but if you think it's still worth pursuing, I'd be happy to lend a hand where I can now.  I've been finding lately that I pick up new things a lot faster than I thought I could and therefore feel that I could learn whatever system you are using for this well enough to do bits here and there.  Though, I won't promise expert-quality work

I have for a while though about placing the code and stuff on google codes or something like that so that anyone can download and give it a try.
Will try to do that this week so that you can download it and take a look.

Offline Zhall

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Re: Outpost 3d Development
« Reply #207 on: January 10, 2014, 04:23:21 AM »
Never give up Celledor, Non-completion is not an option.
Pumping out awsome.

Offline Flashy

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Re: Outpost 3d Development
« Reply #208 on: January 10, 2014, 01:21:07 PM »
As is extinction.

However, it's still nice to see it.
Praise the mighty light towers!!!