It's been almost a year since the last release -- apologies for the bit of a hiatus. It was a rough year with a lot of set backs due to medical issues that are finally starting to resolve.
While not the big changes I wanted to add, this release addresses a few bugs and provides some quality of life balancing. The biggest difference you'll notice is a rebalance of the cost of structures and robots along with a slight increase to the yield of mines.
There is now also an official macOS app available from the GitHub releases page. Use the typical approach to installing macOS software -- mount the dmg disk image, drag OutpostHD into your Applications folder and you're good to go. You will need to allow the application to run through Security & Privacy as I don't yet have an Apple Developer ID to be able to sign executable code.
What's New- Basic cheat dialog window (can be brought up with Ctrl+Shift+F10)
- FreeBSD configuration to be able to build OPHD from source
What's Changed- Resource values won't glow on first turn
- Adjusted cost of structures
- Adjusted cost of robots
- Mine yields have been increased
- PhysFS dependency removed
- Factory list box will now only show progress bars if a factory is actually producing something
- Alerts will be pushed if there are issues with Warehouse storage and capacity
- Alerts will be pushed when tasks are completed for robots and construction
- Alerts will be pushed when robot tasks are canceled
- Factory Report now shows actual description of products instead of placeholder text
- Moved factory product descriptions out of the code and into an external definition file
- Improved exception error messages for better end-user reporting
Bugs Fixed- Command Center will no longer collapse if there is no maintenance facility
- Game Over dialog's "Return to Main Menu" functions properly again
- Fixed potential crashing with certain UI element event handlers not being properly disconnected
- Fixed crashing in Factory Report view
- Fixed potential crashing in event handling that could lead to memory corruption
- Crime no longer generates until population is landed on the surface
- Trying to build a tube on a non-bulldozed tile will now issue a warning
Gimme Gimme! Where do I get it?Full release including assets available now on
Github:
https://github.com/OutpostUniverse/OPHD/releases/tag/v0.8.7
Many thanks and appreciation to those who have helped by posting suggestions and assisting with code development! Couldn't have done this without your efforts!