I'm working on putting together a speedrun of the Eden hard mode campaign,
like the one I did of Plymouth a while ago. Last night, however, I spent 4.5 hours beating my head against just one mission of it, and only completed it one time out of many, many attempts at it. I need some new ideas.
Mission 8 begins with you having only laser and railgun weapons, the panther chassis, and an EDWARD satellite deployed. Smelter postprocessing is available for the first time here. You have to build up an army (weaponry not specified, but a full mix of chassis is required), deploy 3 starship parts, and mine a lot of extra metals. The Spaceport and an advanced lab are ready in the structure factory. You an (and must) go up to Tiger tech, and you can also get the EMP, Acid Cloud, and Starflare weapons. Grenade range, reload rate, and heat dissipation are not available.
To the best I can tell, Plymouth's attacks appear to be agnostic to how far along in the mission you are - massing a military, massing production, rushing military tech, and doing nothing at all seem to each produce about the same size attacks, and those attacks start at full size right from the get-go. Attack types include 2 mirowaves with a RPG panther behind, an ESG tiger with RPG panthers, and a capture squad with EMP lynxes, spiders, scorpions, and a stickyfoam. Attacks can come from the south, the northeast, or the northwest.
A big part of the problem is the large area I have to defend. The initial common mine is a 2 bar to the east, and the only rare mine per se is a 2-bar far to the southeast. There are also magma vents that are somewhat closer. For the first three attacks, if I split my forces to defend both the north and the south, then my defenses aren't strong enough to with the fight, and if I don't split them, I'm likely not in position to avoid losing noncombat vehicles. Placing Tokamak or Advanced Lab bombs in the path of enemies can delay most of the attacks, but the ESG and the capture squads ignore them.
Since the enemy forces don't get any more numerous as the game goes on, once I've reached ~8 tigers with supporting lighter units, I'm okay for the rest of the mission, but the only strategy I've found to make that happen so far is to commit all my defenses to one of the three attack paths, and then give up and reset the mission if that's not the angle Plymouth chooses for all three of the first attacks, leading to a 12% success rate.
Surely, there's a better way to handle this. Does anyone have suggestions?