Wanted to provide a bit of an update for v0.7.6:
White Claw has provided some updated visuals -- we've been working on adjusting the structures so that they don't blend in quite as well with the terrain. The change is visible on the Storage Tanks structure. Basically, updated lighting and shadows have been added with some tweaks to materials. Gives the structures a very distinct look.
Also, new structure not seen in the original game -- the
Solar Panel Array!
This is a cheap power generation structure available from the very beginning of the game that produces a small amount of power (at the moment 25 units of power). It requires one person to operate each turn (basically, they're the ones out there scrubbing the panels to keep them clean or whatever). The basic idea is that when you first land you won't have solar receiver arrays available until you complete the necessary research to launch solar satellites and the fusion reactors are very expensive to build and operate -- these are quick and cheap and keeps the rabble employed until you hit the mid-game where your resource production has stabilized, your population has begun to increase and you can afford to operate a fusion reactor while you develop new technologies.
Anyway, that's the basic idea. I want to play with the power requirements of various structures so that while these are cheap you'll still need to be careful with how many you build so that 1) you don't over extend your population and 2) you don't overextend your power grid.