@Hooman;
What? One cannot take an honest look at ones work and be able say that they did a good job, even if it was rejected? I can understand some people calling crap a work of art, but I don't think my game is crap. I'm just pointing out that I found it very enjoyable and fair, and therefore I stand by it.
Typo. Meant to say that I now know there ISNT a market for it. Sorry.
Yep.
More pessimistic than I am, lol.
That's cryptic and unuseful.
Less fear of success, and honest realities.
Just calling it for what it is. That has been my experience with the engine. And if it is a justification, then its a justification. Whatever, stop fighting me on this; it's making me feel extremely defensive and hostile. Just leave it alone.
Perhaps, perhaps. Regardless, I've felt limited for a long time now, so it is what it is. Yes, reducing feature creep is important, but I'd argue that the options in the game offered greater depth and value to the experience, rather than took away from it. Sometimes people cut features, thinking it is a feature creep, but in reality it is a necessary feature. One needs the right balance in a game, rather than get too hung up on complexity or simplicity.
I prefer tutorials over the game gating off content and abilities, based on gameplay progress. One of the reasons I detest playing Far Cry 4 or other games built on the same formula, like Shadow of Mordor or Mad Max. Preferablly, I'd prefer a middle ground between tutorials and gating abilities, but haven't really seen that.
Well, I sent another reply asking for some deeper insights into their rejection, adding that I need the feedback even if it is negative, to become a better game developer. We shall see what they have to say.
Perhaps, but what else would you have me do? Give up? I agree with them that there is a good game idea there in Cataclysm of Chaos, perhaps a text adventure wasn't the ideal way to do it. Maybe an ASCII isn't either, but it will still give me valuable experience in handling various issues with larger open world games, which is still useful.
Yes, yes. To new beginnings!
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@Vagabond; There is about 200+ hours worth of game development left. Creating new sections, as well as monsters and bosses and loot takes a significant amount of time. I have a ton of lore to do and that always takes me a long time to do. I have spells that need creating, and testing. I have a trait system that needs to be rebuilt. There is a significant amount of work left to do to bring it to the point of being feature complete; and that not including any of the long list of feature creep that I have; that 200 hour figure is for all the crucial design elements.
I've actually moved on from its development, and have refocused my efforts in trying to determine the best way to go about making an ASCII/Tile-Based game. I have no more interest or drive in completing Cataclysm of Chaos; as I've said, I've learned all that I can foreseeable get from it and there is no real incentive to complete it anymore. But, I will be happy to provide updates on the ASCII progress as I have some.
Sorry if that wasn't the answer you were looking for.