I spent a fair amount of time on a 4th mission in the mini-campaign. Although it is shelved right now, I hope to pick it up again soon. Please let me know if people are beating the 3 provided scenarios and want to see more. Part of the reason I shelved it was because it took A LOT more time than expected to make the map. It was my first map from scratch without just doing some modifications to an existing map.
The map is done with a rough draft mission briefing and partial scenario coded. See
https://forum.outpost2.net/index.php/topic,5935.msg84412.html#msg84412 for the map.
Mesa Missions
I’ve been playing around with transferring units to a 3rd AI ally player. Basically, you can transfer control and the AI then acts on your behalf as a sort of autonomous tank division commander to accomplish varying goals. I can programmatically rename the 3rd player something different like LT Dan, so you are transferring your units to an actual commander name, which is kind of interesting. Then later in the scenario, I can change the AI’s name in code and transfer tanks to a different commander and so on even though it is the same colored ally player. Outpost 2 will still say "transfer to player 3 complete", but in the text pane at the bottom, it will list the actual player's name, or in this case AI's tank commander's name.
Right now, the AI commander is driving the tanks off the map for certain time periods, then bringing some of them back with wreckage or whatever. Some tanks come back damaged and others don’t come back at all. I’m trying to be careful about circumstances when they are transferred to the AI though. This way an enemy wave or earthquake or something doesn’t destroy all the cargo trucks after transfer and ruin the situation.
Right now, all the transferred units are just leaving the map and coming back after X marks. I think there is a lot of room in the future in a different scenario for transferring units and keeping them on the map. Maybe letting the player feed an AI army that patrols critical areas of the map for you. Possibly sending out AI controlled scouting parties on map for wreckage or to attack opponents. There would need to be some sort of artificiality to keep the player from just doing the mission themselves. Maybe make the wreckage only recoverable by the AI player who then transfers it back on reaching your CC. Or having a winning condition of the AI have X thors hammer tanks in their patrols protecting you.