Below is an attempt at capturing the current list of scenarios in Outpost 2 that are not included in the official Outpost 2 build and are reasonably playable. I'm likely missing a couple of maps, but this should be a good start.
The number of maps listed on the main maps wiki page is probably too many. I was thinking we should separate out the maps by categories. IE a separate wiki page for Eden Campaign, Plymouth Campaign, Colony, multiplayer, and non-canon maps. I'm saying non-canon for scenarios not included in the current official download. There is probably a better turn.
Non-Canon scenarios already listed in WikiI have inconsistently already pushed some of these maps into the Wiki Maps page. Pushed maps are:
- Danger Zone
- Distant Noise
- Outcasters starship
- Caught in the Crossfire
- The Mission
- Fractured Alliance
- Renegades (sort of documented, I cannot play through the scenarios to finish though :|)
Non-Canon Outpost 2 ScenariosSingle PlayerDistant NoiseScenario Designer: Flashy
http://forum.outpost2.net/index.php/topic,5480.msg79332.html#msg79332Overview: A sandbox map that allows use of the chat messaging in Outpost 2 to command attacks and disasters againt your colony.
Outcaster's Starshiphttp://forum.outpost2.net/index.php/topic,5014.0.htmlScenario Designers: Lord of Pain, ECC, and Flashy
Overview: A lengthy colony game involving repairing a ally computer's base and locating wreckage to launch a starship.
Bug: If you destroy the northern Plymouth colony, you may not be able to retrieve the wreckage from the advanced lab even though the objective indicates you can. Leaving the advanced lab in tact makes scenario beatable. (Vagabond: This bug occured to me once and should be retested.)
The MissionScenario Designer: Angellus
Overview: A land rush with enemy bases present. This mission uses a completely redesigned tech tree requiring the multitek mod.
Bug: Scenario suffers from unrecoverable crashes. Needs more testing. (Vagabond: If I remember right it has save problems. This map may be suffering from Randomized Base Address (ASLR) issues. Source code is contained in repository, but no solution/project files included.)
Evacuation Under Fire - Ply Campaign ScenarioDesigner: Vagabond
http://forum.outpost2.net/index.php/topic,5816.0.htmlOverview: A short evacuation scenario while under pressure from enemy units.
On The RunScenario Designer: Vagabond
http://forum.outpost2.net/index.php/topic,5818.0.htmlOverview: A short land rush into preparing the colony for evacuation under pressure of attack.
Colony Game - Eden Starship, Rising Form the AshesScenario Designer: Vagabond
http://forum.outpost2.net/index.php/topic,5803.0.htmlOverview: A slow pased colony game. Launch a starship from a meager beginings with limited ore. Includes simple enemy base, off map enemy attacks, and lava.
Multiplayer5P, SRV, Danger ZoneScenario Designer: Flashy
http://forum.outpost2.net/index.php/topic,4981.0.htmlOverview: Danger Zone is an up to 5 player cooperative survivor map. Players start in a land rush running from the blight. They must defeat a superior, smart AI base and launch a starship before being overrun by the blight.
4P, SRV, Darkest HourDesigner: Sirbomber
http://forum.outpost2.net/index.php/topic=4799.0.htm (latest Download is at bottom of thread).
Overview: Darkest Hour is a 4 player space race with a serious blight problem.
4P, LoS, Bomber's Big BlastDesigner: Sirbombmer
Description:
http://forum.outpost2.net/index.php/topic,4463.0.htmlDownload:
http://forum.outpost2.net/index.php/topic,5800.msg82918.html#msg82918Overview: An Outpost 2 clone of the Mario Party 2 minigame "Bowser's Big Blast" designed for up to four players. Completely based on chance. A fun short game that is perfect when needing to determine an arbitrary winner.
5P, SRV, Fractured AllianceDesigner: Sirbomber
http://forum.outpost2.net/index.php/topic,5750.msg82566.html#msg82566Overview: Up to 5 player cooperative survivor mission. Starts as land rush into enemy territory.
Bugs: Sometimes the game will fail on startup. Invading the main AI base at the top of the map crashes the game very often.
4P, LoS, 'Hidden Treasure'Scenario Designer: Flashy
http://forum.outpost2.net/index.php/topic,5148.msg75141.html#msg75141Overview: (Vagabond: I need to test this scenario to see how complete it is. Looks very unique)
6P, LoS, 'PlayGround'Scenario Designer: Flashy
http://forum.outpost2.net/index.php/topic,5148.msg75141.html#msg75141Overview: (Vagabond: I need to test this scenario to see how complete it is. Looks very unique)
4P, SRV, Caught In The CrossfireScenario Designer: Mcshay
http://forum.outpost2.net/index.php/topic,3013.msg50430.html#msg50430Overview: Crossfire is a fast-paced survivor scenario containing allied human players and a hostile AI player. The AI player tries to destroy the human players while the human players try to escape the blight and launch a complete starship. Location of mining beacons are hidden until scouted.
4P, LoS, Bridge DefenseScenario Designer: Mcshay
http://arklon.outpost2.net/mcshay/XHTML/brd.htmlOverview: Bridge Defence is a four player Last One Standing map. It uses the Greenworld water expansion created by Mcshay. This map should feel like a fast-paced seige map.
Notes: Requires the Greenworld and Bridge Tileset to work.
5P, SRV, Forsaken WorldDesigner: Harky, Mcshay, and Arklon
Overview: A competitive space race where players must run from the blight. A 4 player version exists that is included in the full version of the game.
Bug Notes: (Vagabond: Forsaken world crashed on me two out of two plays about midway through the first evacuation to escape the blight. Both times played with 3 players in Windows.)
6P, LoS, Scout RushScenario Designer: Sirbomber & Mcshay (not sure if Mcshay actually helped or not?)
http://arklon.outpost2.net/mcshay/XHTML/srush.htmlOverview: Scout Rush is a 6 player Last one Standing map that takes place on the Plymouth 12 campaign map. It is mindless fun. Build as many Scouts as possible and rush your enemies. Everything dies instantly. You can build walls with Earthworkers and Guard Posts with ConVecs. Includes some interesting disasters.
Note: Setting resource values for a player alters the available weapons.
4P, LoS, ConfrontationScenario Designer: CK9 & Mcshay
http://arklon.outpost2.net/mcshay/XHTML/confrontation.htmlOverview: Confrontation is a four player last one standing scenario. There is a very large AI that consists of guard posts and stationary defensive units separating the two teams of humans.
4P, LoS, DoomsdayScenario Designer: Mcshay, Sirbomber for Survtech
http://arklon.outpost2.net/mcshay/XHTML/dd.htmlOverview: Doomsday is a four player last one standing scenario. The goal is to be the person with the last structure standing. At mark 666, disasters begin to pummel the map. How long can you survive?
Maps in Current Outpost 2 Release Containing Bugs/ProblemsPre-Release Eden DemoDesigner: Dynamix
Note: This map is not beatable without a replacement tech tree. See new tech tree here:
http://forum.outpost2.net/index.php/topic,5795.msg82861.html#msg828614P, LoS, Punwick JunctionOverview: Punwick Junction is a Last One Standing scenario based on La Corrida. Unlike La Corrida, there is no AI in the center of the map.
Bug Notes: Map file is not present in current Outpost build.
4P, SRV, Forsaken WorldDesigner: Harky, Mcshay, and Arklon
Overview: A competitive space race where players must run from the blight.
Bug Notes: (Vagabond: Forsaken world crashed on me two out of two plays about midway through the first evacuation to escape the blight. Both times played with 3 players in Windows.)
OtherOutpost RenegadesDesigner: Edddy-B and others
Overview: A complete campgain with unique music and novella. Requires a full separate install from the original game.
Bugs: Currently the campaign seems unplayable after the completion of the first mission on Windows machines. It appears to work when running through WINE on Linux.