I'm still poking through the Wiki and making occasional updates.
I finally managed to get Greenworld to work with the Outpost 2 mapper. Unfortunately, it seemed to take poor minimap pictures of Greenworld maps. Intead, loading the maps from within Outpost 2 and using in game minimap screen shots seemed to produce better results. All the Greenworld maps I'm aware of including McShay's bridgework is in the maps section now with pictures.
I found the scenario Battle of the Blight (by onehand) and added it as well. Very interesting concept and seems playable. Haven't had the opportunity to actually play it multiplayer though. Somehow I missed Sirbomber’s scenario Judgement Day. Once I get it added and look into the multitek sandbox scenarios, I think everything will be up to date in the custom scenarios section.
Outpost 2 Mission CodingI've made some minor improvements to Outpost 2 SDK pages. The SDK documentation as a whole is still disorganized and incomplete. A couple of sections like creating the initial Visual Studio Project and adding a modal dialog box for mission briefings are well done, but much of the bulk of documenting the SDK is unwritten.
Leeor or someone with admin rights:When we updated the wiki theme to match the rest of the Outpost 2 site, the syntax highlighting for source code was not updated. Due to the dark background, some code had become very hard to read due to its color being too close to the background. Some of the syntax should be switched to lighter colors. See this page and CTRL+F the word NULL to see what I mean:
http://wiki.outpost2.net/doku.php?id=op2_sdk:textdialogbox.
Some of the affected reserved words/symbols are: enum, null, &, true, +, -, and class.
Pulling from another post into this one:
http://forum.outpost2.net/index.php/topic,5804.msg84299.html#msg84299In the mean time, do you think you'd have time to put together usage samples on the Wiki? One of the goals for the wiki is to provide tutorials and coding examples and such and this and the other things you've worked on I think are prime things to work with for setting up a development section.
Leeor & Sirbomber,
I think Sirbomber's tutorials on the forum are a pretty good way to work through the inns and outs of how to program the guts of the scenario. If I were to add more tutorials to the wiki, it would probably be copying fairly large chunks of this, which I don't mind working on. I do like the idea of getting this code into the wiki and nicely indexed as opposed to sifting through the forum post. Not sure how Sirbomber feels about all this or it is something he would want to work on since he has already put a lot of time into the forum tutorials?