Poll

Would you like it if these weapons would detonate on death?

Yes, it deals 100% of normal detonation damage
3 (33.3%)
Yes, it deals 75% of normal detonation damage
0 (0%)
Yes, it deals 50% of normal detonation damage
1 (11.1%)
Yes, 100% dam, but -1 explosion radius
1 (11.1%)
Yes, 75% dam, but -1 explosion radius
0 (0%)
Yes, 50% dam, but -1 explosion radius
1 (11.1%)
No, leave it as it is.
3 (33.3%)

Total Members Voted: 8

Author Topic: Patch: Exploding Starflare/Supernova  (Read 4823 times)

Offline lordpalandus

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Patch: Exploding Starflare/Supernova
« on: March 28, 2012, 11:06:55 AM »
By this I mean, as the supernova and starflare units require either the self-destruct method or actually hitting the target to detonate their explosive, what this would do is also detonate their explosive when they die from too much damage. Normally if they die to too much damage, the explosive fizzles and does nothing. This would make it so that eden players would want to kill supernovas at a range else when it comes too close to them, it might kill them by being killed itself. The penalty in explosion radius is there to balance them out in case a plymouth player decides to just drive them into the enemy base and let the enemy kill itself by destroying his bomb carriers.
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Offline TH300

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Patch: Exploding Starflare/Supernova
« Reply #1 on: March 28, 2012, 11:18:05 AM »
If your enemy manages to sneak a few supernovas into your base you are dead, no matter who kills them.

Also, I don't know how those explosives work, but I'd suspect that they have to be activated by some mechanism which is driven by an electric circuit. Hence auto-detonation wouldn't be possible if the stareflare/supernova is EMP'ed.

Offline CK9

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Patch: Exploding Starflare/Supernova
« Reply #2 on: March 28, 2012, 02:44:12 PM »
assuming they are using a stabalized explosive :P

but that would be the most sane choice
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Offline lordpalandus

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Patch: Exploding Starflare/Supernova
« Reply #3 on: March 28, 2012, 04:10:35 PM »
A stable enough explosive for weapons fire or for not detonating when you hit an extremely large pot hole.
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Offline Freeza-CII

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Patch: Exploding Starflare/Supernova
« Reply #4 on: March 29, 2012, 07:12:44 AM »
look up binary explosives please.

Offline lordpalandus

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Patch: Exploding Starflare/Supernova
« Reply #5 on: March 29, 2012, 01:00:02 PM »
Would that be (without looking it up) like how Nuclear Weapons work? The weapon itself is inert, and the uranium will only detonate when the detonator goes off.  
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Offline Freeza-CII

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Patch: Exploding Starflare/Supernova
« Reply #6 on: March 29, 2012, 08:18:16 PM »
that is not a binary explosive.

nuclear need a initial explosion to start the nuetron cascade causing the energy release. boom.

a binary explosive is very stable and will not explode if they are not mixed in the right proportions.

Offline lordpalandus

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Patch: Exploding Starflare/Supernova
« Reply #7 on: March 30, 2012, 10:37:13 AM »
So would thermite be a binary explosion?
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Offline CK9

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Patch: Exploding Starflare/Supernova
« Reply #8 on: March 30, 2012, 12:14:30 PM »
Thermite isn't an explosion...
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Offline Freeza-CII

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Patch: Exploding Starflare/Supernova
« Reply #9 on: March 30, 2012, 05:08:14 PM »
chemical a and chemical b combine to make explosive chemical c which can then be detonated  

Offline lordpalandus

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« Reply #10 on: March 30, 2012, 09:29:11 PM »
Ok ok... like water and francium.
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Offline Freeza-CII

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« Reply #11 on: March 31, 2012, 06:44:47 AM »
not at all. chemical a and b are both inert materical you could play with them all you wanted. but you combine them then you have a explosive. water and ceasium/alkali mental is the element loosing its electron when in contact with water. this causes hydrogen gas to be formed quickly and can catch on fire because of the element burning. not a binary explosive but a chemical reaction.

http://en.wikipedia.org/wiki/Binary_explosive

I have always believed it was a binary explosive unless it is stated elsewhere that it isnt. because that hate the flare/nova wears looks like tanks to me.

on a side note. No one has ever used francium to do that experiment. Its highly radioactive and has a half life of 22 minutes. Most people claim francium are using large amounts of ceasium.

Offline wesnerj

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Patch: Exploding Starflare/Supernova
« Reply #12 on: September 30, 2012, 06:26:49 PM »
If supernovas blow up at 100% at least they will be worth the metal it takes to build them!  Other wise I do not see any necessity for them at all.  

Offline Flashy

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Patch: Exploding Starflare/Supernova
« Reply #13 on: October 05, 2012, 05:01:38 PM »
If I remember correctly, the manual mentions the supernova using cluster bombs along with the main charge which are launched out of the vehicle on detonation to achieve its massive radius, so that wouldn't work that well when the mechanism is destroyed.
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