By this I mean, as the supernova and starflare units require either the self-destruct method or actually hitting the target to detonate their explosive, what this would do is also detonate their explosive when they die from too much damage. Normally if they die to too much damage, the explosive fizzles and does nothing. This would make it so that eden players would want to kill supernovas at a range else when it comes too close to them, it might kill them by being killed itself. The penalty in explosion radius is there to balance them out in case a plymouth player decides to just drive them into the enemy base and let the enemy kill itself by destroying his bomb carriers.