1) Not sure where on the forum to put this so please excuse me if it is in the wrong spot.
2) want to give a big thanks to SirBomber and everyone else who made the coding tutorials; your documentation is excellent.
This is my first colony game, dubbed Colony 9x. I am mainly following the coding tutorials so don't expect anything ridiculously awesome. I have yet to find a tutorial though that explains how to give a nice briefing in the beginning, or to get the map to show under the colony games menu option; I've been using the 'runscript' feature for testing.
So for progress I have two items to show off; a screen cap of the starting base, especially if you don't want to play the alpha. The other option is to download the zip file which has the DLL and Briefing.doc. There are no win conditions, enemies, or disasters at this stage.
Request from SirBomber
Colony 9x:
Beginning Alpha Level Command Briefing, for your eyes only:
Commander, we seem to have stumbled upon a situation, our ship has been crippled by <record damaged>. We have deployed to adjacent planet <record damaged> and begun setup operations. There is some mineral wealth in the area, and most of our databanks have been preserved…but our trans-system ship has been destroyed.
It has fallen to you to build our colony up and put the pieces back together. Establish a sizeable population, repair our databases, and expand. Remember, extinction is not an option….
-one more note commander – comscan has detected anomalies at regular intervals
-we are not alone down here-
-end briefing