Poll

Would you like to change capacities for resource buildings?

Yes, give agridomes a 10000 food capacity per agridome
3 (60%)
Yes, give both storage a 10000 metal capacity
0 (0%)
Yes, give common storage only a 10000 capacity
0 (0%)
Yes, give common and agridome a 10000 capacity
0 (0%)
Yes, give all a 10000 capacity
1 (20%)
No, leave them all alone.
1 (20%)

Total Members Voted: 4

Author Topic: Patch: Supply Capacities  (Read 2647 times)

Offline lordpalandus

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Patch: Supply Capacities
« on: March 27, 2012, 02:02:15 AM »
Patch Idea:

Agridomes currently do not have a set capacity limit.
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline CK9

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Patch: Supply Capacities
« Reply #1 on: March 27, 2012, 11:56:14 AM »
metal storages should stay as is.  They are smaller, require fewer workers than a smelter, and therefore shouldn't hold the same ammount.  Having a limit on argidome storage could help or it could hurt the game...
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Offline lordpalandus

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Patch: Supply Capacities
« Reply #2 on: March 27, 2012, 12:05:09 PM »
Well, its fine unless its a land rush game. Then theres problems with the idea as people's entire population will starve to death before you get the CC up.

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In that case, maybe make it so that you can have a limited amount of food on hand say 250 points of food. So then storage would be 10250 for the first agridome.


posts merged by TH300. Please use the edit button.
« Last Edit: March 27, 2012, 03:59:39 PM by TH300 »
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline CK9

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Patch: Supply Capacities
« Reply #3 on: March 27, 2012, 12:08:11 PM »
or make it so they can use the food that is in the trucks, lol
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Offline lordpalandus

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Patch: Supply Capacities
« Reply #4 on: March 27, 2012, 12:12:33 PM »
Something ya. Otherwise everyone would be dead before any building got built. As starvation happens quite quickly when theres no food... even quicker when theres no food being produced.
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline TH300

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Patch: Supply Capacities
« Reply #5 on: March 27, 2012, 04:05:21 PM »
If (!) a food storage limit is added, I'd suggest to add an additional food storage per colonist. This way Land Rush games where you start with more colonists would still work.

The idea of taking food from trucks is also nice, but we may have to change the original LR games, because those usually give you one truck of food which may not be enough.

Offline Lugia3

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Patch: Supply Capacities
« Reply #6 on: March 30, 2012, 09:41:48 PM »
"Your people are eating each-other, commander."

Offline TH300

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Patch: Supply Capacities
« Reply #7 on: March 31, 2012, 05:14:37 AM »
I mean, if you leave your house and make a trip to nowhere, you're going to take some food with you. Even if you just go to school/work you may do that.

Offline Freeza-CII

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Patch: Supply Capacities
« Reply #8 on: March 31, 2012, 07:24:15 AM »
im not entirely sure if this is a good idea some maps might not allow you the space to build the extra agridomes you need to sustain a colony that you want. Food isnt exactly a commodity you spend alot ether. you cant just go out and spend food on things so what is the point in limiting it other then some extra sense of realism. its understandable why you would limit resources because you are going to spend them and you really them to expand attack and defend. so if they limit you on that you have to think about how you are spending. and wouldnt you want to have alot of food around.