Poll

Would you like it if Guardposts could start with no tubes attached to it?

Yes, but keep the east one
1 (11.1%)
Yes, but keep the south one
0 (0%)
Yes, remove both
5 (55.6%)
No, leave it alone
3 (33.3%)

Total Members Voted: 8

Author Topic: Patch: Remove GP Tubes  (Read 2356 times)

Offline lordpalandus

  • Banned
  • Hero Member
  • *****
  • Posts: 825
Patch: Remove GP Tubes
« on: March 27, 2012, 01:36:03 PM »
Ever wanted to build a GP right up next to a wall, or build a wall right next to the GP. You can't do that with the tubes in the way (have to remove with an earthworker).
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline Venera

  • Full Member
  • ***
  • Posts: 120
Patch: Remove GP Tubes
« Reply #1 on: March 27, 2012, 03:16:50 PM »
Oops pressed the wrong button.  I pressed vote while the first option was still selected.  I meant to say to leave them alone.

Offline TH300

  • Hero Member
  • *****
  • Posts: 1404
    • http://op3game.net
Patch: Remove GP Tubes
« Reply #2 on: March 27, 2012, 04:17:05 PM »
Quote
Ever wanted to build a GP right up next to a wall, or build a wall right next to the GP. You can't do that with the tubes in the way (have to remove with an earthworker).
That is true. But removing tubes from GPs would mean much more work when building an array of GPs connected to your command center. No good deal.

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6226
    • http://www.outpost2.net/~ck9
Patch: Remove GP Tubes
« Reply #3 on: March 27, 2012, 04:50:23 PM »
maps have beem made in the past with them removed
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline TH300

  • Hero Member
  • *****
  • Posts: 1404
    • http://op3game.net
Patch: Remove GP Tubes
« Reply #4 on: March 27, 2012, 05:14:04 PM »
Alright, I have a compromise:

Make tubes toggle-able. Either give the convec two build buttons, one with and one without tubes or make it so that after the build button is clicked, the player can press a key (or scroll the mouse wheel or whatever...) to toggle tubes.

Of course, guard posts without tubes have to be cheaper.
« Last Edit: March 27, 2012, 05:15:11 PM by TH300 »

Offline Highlander

  • Hero Member
  • *****
  • Posts: 780
  • Outpost 2 Elder
Patch: Remove GP Tubes
« Reply #5 on: March 28, 2012, 03:05:01 AM »
I opted for removing both.

That way you leave more in the way for people to set GP's up as the wish.
There can be Only one. Wipe Them out. All of Them.

Old player still playing. Visit Spark for a game of Outpost 2