Poll

Do you want leave player AI?

Yes, that way we could finish a game with a quitter
3 (42.9%)
Yes, in order for remaining forces to wipe out my other enemy
3 (42.9%)
Yes, to continue whipping the remaining units
1 (14.3%)
No, It's pointless
0 (0%)
No, then you'd be in game longer.
0 (0%)

Total Members Voted: 7

Author Topic: Do You Want A Player Filler AI  (Read 3551 times)

Offline jcj94

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Do You Want A Player Filler AI
« on: March 26, 2011, 09:32:56 PM »
Quote
If you could do that properly, then you have a good base for an AI that can serve as an actual player replacement.

this is a quote from my other topic on a Player Use AI.

This is the topic that it came from.


 

Offline Spikerocks101

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Do You Want A Player Filler AI
« Reply #1 on: March 26, 2011, 09:46:29 PM »
Err, jcj, i think the question is more "Who would even have time to do it".
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Offline jcj94

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Do You Want A Player Filler AI
« Reply #2 on: March 26, 2011, 10:17:04 PM »
Maybe ECC and I will.

It might be a little bit simpler or more complex than I think.

But I'm still writing a rough algorithm right now.

Offline Bonk

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Do You Want A Player Filler AI
« Reply #3 on: March 26, 2011, 10:25:37 PM »
Yes to all three...

Offline Hidiot

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Do You Want A Player Filler AI
« Reply #4 on: March 26, 2011, 11:03:35 PM »
The point is, if you can make any part of an AI for this game, don't stop until you've made an AI that can replace a player, no matter if it's weak.
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Offline RipperKhan

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Do You Want A Player Filler AI
« Reply #5 on: March 26, 2011, 11:15:57 PM »
ye i want to b able to play co-op against ai on here be fun i think to play

Offline TH300

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Do You Want A Player Filler AI
« Reply #6 on: March 27, 2011, 07:49:21 AM »
Since your english has some mistakes, I will rephrase the thing to be sure that I understand it right: if a player leaves the game (which can happen when th player quits or when he gets disconnected), you want to put his units under ai control?

This seems to be a nice addition to the usual options of either self-destructing or transferring to an ally. But it'll only be useful if the ai is good. If you add it, the player who leaves should decide whether ai takes control of his/her units. The ai should be about as strong as the player who leaves to keep it balanced.

But before you make an ai that takes over a players units, make a general ai. You'll need that anyways and its one step less. Yea, I'd really like to see a general ai.
« Last Edit: March 27, 2011, 07:52:16 AM by TH300 »

Offline CK9

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Do You Want A Player Filler AI
« Reply #7 on: March 27, 2011, 12:14:56 PM »
This is a great idea.  In my most recent games (with highlander, TH300, and 2 others) there were a few issues with the connection that caused us to lose 3 of the 5 players.  Even a basic ai would help make this type of thing less annoying.
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Offline jcj94

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Do You Want A Player Filler AI
« Reply #8 on: April 24, 2011, 09:56:54 AM »
With the General AI project from Sirbomber's guidance, we might be able to use that as our particular player replacement/filler AI.