You're missing the point.
missing what point?
The fact that People who don't have sc2 can't help?
(edit: to clarify I get this point and it is the main drawback of the project)
Or the point that it's a lot of work?
yes it is a lot of work, Your missing the point, If someone has the models he made I won't have to make them over again. He said they were free use.
That will take out maybe 5% of the time it will take to finish the project.
5% is a LOT of time.
And having art assest ready to goes helps push a games devopment forward as it gives a clearer vision of what it will be when it's done.
If I could get the file in that thread, I could easily import them to max, add an animation for the wheels to move, and make a video of 3d outpost units moving in a modern RTS by the weeks end easily.
No it wouldn't be easy to finish the project, but no one else has even gotten close to finishing anything playable. That person in under 3 weeks remade a game just as complex as outpost 2, don't let your bitterness of tons of failed project get in the way of being constructive. I will do the work, and I would love help, because modeling and skining and map creation is not an easy task, and it will take a lot of work.
But even with posters like you who have given up on outpost 3d projects becuase you've seen my type come and go before, over and over again, there will still be posters who will help me finish models and trouble shot when issue come up.
The main downfall of all projects on this site has been negativity, and after years of reading these forums I'm sick of it. I've never seen a project get off the ground once the source code went out the door and I'm sick of waiting, I have no experience in coding, no experience trying to create a game engine.
What I do have is experience in map creation, 3d modeling/animation and hopefully someone here who has been waiting for someone to do something will hear my argument be willing to jump on board to create what is set out to be finished!
Those models for example, you notice how he stopped working on them? it's because the person he made them for never did anything with them! No one is going to continue working when life gets in the way and they never get around to seeing the fruits of their labor!
well someone out there that has the file give them to me and I will get them into the engine, and I will make it so the buildings and build units.
it starts with basics, and a playable map. Will the polish ever get done? Will the doors open as the units are created? will the cargo trucks actually off load their minerals visually instead of just disspearing? Maybe not by me, but i will create a map, and if other wants it to be even better they are going to have to get up and actually do something!Life isn't going to get in the way, as 3d modeling and game design ARE my life, it's what I will make a career on, and maybe possibly even use this map for my senior project for college which is due in 2 years.
So seeing as in the past 2 years NO ONE has done anything with the plans to create a new outpost I will lay the foundations.
It will be and easily editable map that will be free to the community and open to editing to anyone that owns Sc2.
You can't let the fact that it will be hard work be the reason for not supporting or starting a project. Hard work is hard because the outcome is wroth it!
this is more for the people that just want to see something come out to see the light of day that will bolster support in the coumminty again!
That net storm map alone which is unfinished already promoted 100s of new players in the original game and they are running a new tournament next month! Well I'm not against new faces in the outpost forums so get get for new people who have never heard of this game to discover it through a new community of map creators!
if anyone wants to get started here is a great starting point!
http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/another great thread I helped create
http://forums.sc2mapster.com/development/t...models-for-sc2/