Okay, I copied this code straight from Sirbomber's example and it is set up EXACTLY like all my other count triggers, but I do not what is wrong. The count trigger fires right away for the Common Metals Cargo and Rare Metals Cargo and says the objectives for them are done from the start. Yet, the game knows it is not because it it still requires you to launch them to get to the Evacuation Modules.
Here is all the starship code (uses
Multitek2):
Fixed, but thanks