BlackBox's "Plymouth Cold War" colony game has frustrated me for a long time. On "Easy" difficulty, it's no challenge at all because morale is fixed at 99. On "Normal" difficulty it starts out as a great colony building challenge but, unless I cheat, I get killed every time because I can't get up sufficient defenses in time to meet the combined Microwave-Stickyfoam-Starflare lynx attack waves. I've never tried it on "Hard" for obvious reasons.
When BlackBox ran out of time to devote to this project, he was kind enough to post his source code
here. Although I have no C programming experience, after completing a few of Sirbomber's tutorials and with some help from Hooman, I've been able to make some very minor changes to re-balance the game to make it a bit more win-able, while hopefully keeping it reasonably challenging. For those of you familiar with the original, the changes I made are as follows:
- You'll get more workers and scientists on all difficulty levels (5 more workers and 2 more scientists on "Normal", 6 more workers and 5 more scientists on "Hard"). ++
- You'll get two cargo trucks instead of one to start with on all difficulty levels, so you can mine more ore to buildup your base faster.
- You'll get 1 more Railgun-Lynx and 1 less Laser-Lynx. This makes it a lot easier to survive the the AI's Micro-Lynx attacks unscathed. ++
- To make things tougher, the AI's defense is made up entirely of Tigers, instead of Lynxes.
- FreeMoraleLevel once mining starts on all difficulty levels. In the original, morale stays fixed at 99 for the entire game on "Easy" level.
- After refining starts you'll get the second convec and a Standard Lab kit on all three difficulty levels, instead of just on "Easy", ++
- "Hard" difficulty level gets the Earthworker too, ++
- "Easy" and "Normal" get a Robodozer, ++
- and on "Easy" you'll get a third Convec & Residence kit and a third Lynx-Railgun. ++
Items marked with ++ are changes added by the Mod A 1.1- June 24, 2010 upload.
While giving the AI Tigers
does make it considerably harder to attack his A-Lab, there is one benefit: Every enemy Lynx you see
will be part of an AI attack group. This makes it easier for you to mount a forward defense and breakup the AI's attack groups
while they are still forming. If you'd like to try my modified version, just download the attached file and copy it into your Outpost 2 folder. The next time you start Outpost 2 it will show up in the colony games menu as "Plymouth Cold War - mod A 1.1". The file name is different so it won't overwrite the original "Plymouth Cold War", if you already have that installed.
If you try it, I'd appreciate your comments and suggestions.
****** New cersbsA.dll uploaded June 02 2010 10:51AM EDT. Eliminates "Cannot Initialize" errors caused by not having MSVCR90D.dll on your system. ******
****** Latest cersbsA.dll - Mod A 1.1 uploaded June 24 2010 4:35PM EDT -- Changes marked with ++ were added by this version ******