Author Topic: Creating A Satellite  (Read 1567 times)

Offline Flashy

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Creating A Satellite
« on: April 26, 2010, 12:22:50 PM »
How can i create a satellite for a player? For example the EDWARD satellite?
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Offline Sirbomber

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Creating A Satellite
« Reply #1 on: April 26, 2010, 12:49:24 PM »
Assuming you mean "have the player start with" then you can't unfortunately.  You'll have to give them a Spaceport, a SULV, and the satellite you want them to have.  The only space-related things you can set at star-up is number of Solar Satellites (and maybe RLVs...?).
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline Flashy

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Creating A Satellite
« Reply #2 on: April 26, 2010, 12:58:14 PM »
And how can I set the number of solar satellites?
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Offline Sirbomber

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Creating A Satellite
« Reply #3 on: April 26, 2010, 01:00:50 PM »
Code: [Select]
Player[X].SetSolarSat(number of Solar Satellites you want);
Oh, and I was wrong about the RLVs.  It's GetRLV(), not SetRLV().
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Flashy

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Creating A Satellite
« Reply #4 on: April 26, 2010, 02:10:02 PM »
Thanks.
Praise the mighty light towers!!!