Sirbomber, fire away. [no capital b you fool]
So, fire team zu, how does it feel to be hated by everyone else on the forum?
Seriously, if I hear one more thing about "OP2DS" I'm going to rally as many people as possible to demand the admins ban you. We've told you it won't work. We've told you why it won't work. Yet you refuse to listen to any of us. Now, I don't know why you ignore us. Maybe you lack basic reading skills. I really don't care. Just to humor you I will tell you
one more time why it's impossible. If I have to do it again I will request you be banned for excessive spam.
Why OP2DS Is Impossible (in words fire team zu might understand)We don't have the source code for OP2. Now, since you're a total moron you probably don't know what "source code" is. To over-simplify it to the point of absurdity, it's a magic piece of paper inside your computer that tells your computer how to run your program/game. However, since source code is written by a lot of well-paid, (usually) smart people, it's very expensive. So companies don't like to give it out. They use a special device to turn the source code into a program, so the computer can read it but a human can't.
Unfortunately, when source code is turned into a program, the resulting program will only run on one platform (in OP2's case, Windows). Can you run OP2 on a Mac? No. Not without special software, anyways. OP2 won't work on a Mac because it was designed for Windows. For that same reason (among others), OP2 won't work on the DS, or any other system. Unlike with a Mac though, you can't just make it work with special software. You would need that source code I was talking about, so that you could make special changes to it so it would work on that system.
Now, in the case of Quake DS, they already have the source code I believe, as id software releases the source for their old games several years after their release free of charge (I think?). Starcraft DS, I assume, is rewriting the game's source from scratch, which is what we would have to do. But there are a few big difference between Starcraft and Outpost 2. First off, let's talk players. Starcraft has been played by millions of people worldwide and still has a very large fanbase. Outpost 2 has been played by maybe thousands of people, and there are no more than 50 active players still around. Additionally, Starcraft's inner working have been better analyzed and documented than have OP2's, making it far easier (but still difficult) to rewrite the game's source code. Of course, these are double-edged swords. Starcraft's popularity means more people will find out about that project, and the company that owns Starcraft would have every legal right to shut down the project, or even sue its developers. Would you really want that to happen to us?