Felt like doing something a bit different to all the other projects that seem to be going on here. The idea of this project is to create a clone of outpost 2 which will run on on the iPhone, iPod touch, and iPad. I started this project a couple of weeks back and so far its going well.
For version one I am going to have the following restrictions:
Single player only with no AI opponents
A single map (I am using the beach party multiplayer map for this)
Eden only
No disasters
Simplified graphics (like outpost 2 with ambient animations and shadows off)
Tile at a time scrolling
Some units/structures removed (due to no combat, disasters, or multiplayer)
To start with I am using the graphics from the original game, but in order to release this they would need to be replaced in order to get this one the app store due to copyright issues.
I currently have the map loading, and momentum based scrolling works (in the same way that most scrolling on iPhone works, if you lift your finger off while it is moving then scrolling will continue allowing you to scroll quickly). Structures can be defined on the map and display correctly, although I only have the texture for the command center sorted out at the moment.
Next step for me is to sort out the rest of the structure textures and make sure they all display correctly, then I will move on to add bulldozed squares and tubes.
Obviously the user interface will be significantly different to the original due to screen size restraints, but I have some ideas for that which you will be able to see just as soon as I have any of it implemented.
If anyone is wondering about my capability to achieve this, I write software for a living, including some that is run on handheld touchscreen devices, so I have done user interface design for stuff like this in the past.
Anyway, the following two screenshots were taken on my iPhone running the latest build:
I hope to be able to post semi regular updates on this.