Author Topic: Guardpost Glitch  (Read 8488 times)

Offline Ezekel

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Guardpost Glitch
« on: January 09, 2010, 05:35:23 AM »
i accidently hit N+leftclick instead of m+leftclick and dismantled my structuce factory.
another convec wasloading up a laser guardpost at the time. but instead of saying laserit said this:

damage of EMP missile guard post.

so i built it and madeit attack ground (range=1), and i had a rapid fire emp explosion. wish i knew that would happen, or i would have put it away from my base.
- disabled everything in the outer edge of the ring. things in the inner area were unaffected

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Offline Ezekel

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Guardpost Glitch
« Reply #1 on: January 09, 2010, 05:49:48 AM »
trying to re-create the bug i get these:




 
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Offline Highlander

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Guardpost Glitch
« Reply #2 on: January 09, 2010, 06:10:07 AM »
I manged to reproduce this glitch.. to some extent. I managed to get the "Reacreation Facility" weapon only though. (The map used was mission 12 in Eden campaign)


Additional info:
- This error can be caused by any type of GP
-  This error can only be produced from slot#1 in the Struc fac. (Slot #2-#5 gives no cargo (Or rather it gives you a cargo, a GP to build, but with no weapon choice) and slot#6 gives a normal GP of the type you produced)
- This error seems to cause the game to crash, at least with my recreation facility weapon. My guess the GP will need another weapon type to avoid the game chrashing.
- I also tried changing the amount/type of structures in the Struc fac, but I could only get the "Recreation facility" weapon. Perhaps the weapon type you get varies with the map ?


EDIT:
I did the same as Ezekiel did in his second post. I tried the tutorial to see if weapon type varied. I found that I could get both Solar sattelite and meteor as weapon types depending on which angle I demolished the Struc. Fac. from..
« Last Edit: January 09, 2010, 06:26:47 AM by Highlander »
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Offline Hooman

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Guardpost Glitch
« Reply #3 on: January 09, 2010, 02:55:31 PM »
That is a rather interesting find.


I've observed the recurring EMP blast that only disables things at the outer extemities before, but only by manually creating those items with DLL code. I wasn't aware this could actually happen in a normal game.
 

Offline Kayedon

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« Reply #4 on: January 09, 2010, 04:26:27 PM »
@Hooman: Happen in a normal game if you normally accidentally dismantle your factory...
Anyways, interesting find, I wonder why...
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Offline CK9

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« Reply #5 on: January 09, 2010, 05:54:11 PM »
By "Recreation Facility weapon" do you mean that it did the emp burst with a rec fac, or that it was a weapon that did something to rec facs?
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Offline Highlander

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« Reply #6 on: January 09, 2010, 06:12:21 PM »
Nope, weapon type was set to be "Recreation Facility"
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Offline CK9

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« Reply #7 on: January 09, 2010, 07:16:09 PM »
lol, I want to see what happens when they fire.
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Offline vennom

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Guardpost Glitch
« Reply #8 on: January 09, 2010, 08:46:39 PM »
this bug is really weird... and you have to sacrifice a structure to do that =P

Offline Hidiot

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« Reply #9 on: January 10, 2010, 02:44:43 AM »
They usually don't fire, they just crash the game after a bit. (no, not even Meteor GP can fire)

So far, only Damage of EMP Missile GP seems to be worthwhile :P
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Offline Highlander

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« Reply #10 on: January 10, 2010, 02:46:04 AM »
Quote
lol, I want to see what happens when they fire.
The game crashed when it was fully constructed.
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Offline Sirbomber

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Guardpost Glitch
« Reply #11 on: January 10, 2010, 08:52:35 AM »
Tell me when you get an Atheist Building Explosion Guard Post.
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Offline CK9

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« Reply #12 on: January 10, 2010, 12:12:51 PM »
LOL!  ABEGP & Vennom getting caught bandwidth stealing!  What a great moment! :P
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Offline Hidiot

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« Reply #13 on: January 10, 2010, 02:26:18 PM »
Sure took them long enough.

Anyway, I'm still interested in what other effects can come out of this glitch. So far,  I haven't stumbled upon much. I think I'm going to try this in a game with 6 me's, to see if player number has any role in it.
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Offline CK9

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« Reply #14 on: January 10, 2010, 10:58:14 PM »
Do we have a full list of the GP changes?  Is it dependant on the type of GP you made?  Does it have to be a GP kit?
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Offline Highlander

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« Reply #15 on: January 11, 2010, 12:46:01 AM »
Yes, you have to make a GP.
Initial weapon type of GP doesn't matter.
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Offline vennom

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« Reply #16 on: January 11, 2010, 09:45:06 AM »
Quote
LOL!  ABEGP & Vennom getting caught bandwidth stealing!  What a great moment! :P
shhhh no1 has to know =3

Offline CK9

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« Reply #17 on: January 11, 2010, 12:02:59 PM »
I think we have a picture thing on the OPU server so that you don't have to steal bandwidth...
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Offline meatwad1666

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Guardpost Glitch
« Reply #18 on: February 03, 2010, 03:09:24 PM »
i did the same test but i never crashed in fact mine fire but what they to i like the mine beacon i just shows a white beacon then it sounds like when the building gets damaged the sfx just over a million times and with the meteor i just show  a meteor then the sfx then nothing  
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Offline Simpsonboy77

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Guardpost Glitch
« Reply #19 on: February 05, 2010, 10:48:05 PM »
I'd wonder what would happen if you launched a EDWARD sat while the beacon is showing.
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Offline Ezekel

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Guardpost Glitch
« Reply #20 on: February 09, 2010, 06:34:55 PM »
weird... for me the mine beacon guardpost didn't do anything
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Never fight what you cannot see!!!

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Offline CK9

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« Reply #21 on: February 10, 2010, 02:16:31 AM »
With bomber's map dll coding tutorials, I'm curious as to the nature of the coding error that resulted in this stuff
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Offline Simpsonboy77

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Guardpost Glitch
« Reply #22 on: February 10, 2010, 11:02:36 PM »
If you have it the unit that the mine beacon GP is targeting go to the bottom left of the GP then a beacon shows up.

CK9 I think this is more of a problem with OP2 reading memory that it just freed. So its running off something that isn't there. For my first learning OP2 asm I was going to try and track this down. No promises in finding anything, but its my way of teaching myself how to reverse engineer it.
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Offline CK9

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« Reply #23 on: February 11, 2010, 12:13:56 AM »
And if that's the case, the code is erroneous because it is trying to read something that isn't there rather than checking if it is there first
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Offline Hidiot

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Guardpost Glitch
« Reply #24 on: February 12, 2010, 11:49:48 AM »
It's dependent on a number of factors. So far we have: Map, dismantling ConVec position, glitch won't happen if GP is in the 6th bay (happened to not work in the 5th bay for me once too).

If the weapon is a building, it usually crashes. If the weapon is mining beacon, it spawns mining beacons on the turret if a target is adjacent. Thing is, those beacons disappear and you can't try to use them. The beacons will also be random mining beacons (could be fumaroles and magma vents, but since the GP's there, it might not show up).
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