After several weeks, I am releasing the BETA of a new Eden colony mission entitled "No Where to Run." It's a Land Rush mission (with a special twist) and does not feature an enemy AI. Instead, the disasters (coupled with the small map) provide the main opposition to your efforts. The objectives are quite straight-forward: accumulate 40,000 common ore and 20,000 rare ore. Given the other parameters of the mission, you should be able to accomplish this within an hour or so of play, give or take.
Couple of pointers:
1. You'll immediately notice you start out without any colonists. This is intentional. As soon as you move your Evacuation Transport next to a Command Center, your colonists will be deployed. Since you have no colonists, you will consume no food until you actually do this.
2. The Easy level is almost a tutorial - the disasters are weaker, at great intervals, you have plenty of starting resources, and easy access to ores. Hard, on the other hand, is quite difficult; in fact, on first glance it may even appear impossible. Let me assure you though - I have tested each difficulty setting, and have beaten Hard several times.
Known issues:
1. The Evacuation Transport appears empty. However, once it is adjacent to a Command Center, it will deploy your entire starting population. It will also only do this once.
2. If your Evacuation Transport is destroyed prior to deploying your colonists, you're hosed; but as of yet I have not made this an automatic failure; you'll just have to restart manually.
3. Sometimes, after loading a saved game, the objectives will not appear correctly; I suspect this is due to some left-over coding from my original source and/or the usual save buffer issue. This does not affect your ability to win the mission - you simply won't have the visual cues.
I appreciate any comments and feedback you would care to provide.