Author Topic: Building Glitch  (Read 4203 times)

Offline speaker

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Building Glitch
« on: August 17, 2009, 11:19:08 PM »
I'm not sure if you know about this glitch already, but i figured out a way to duplicate buildings

i was making an agridome in the Plymouth campaign but decided last minute i didnt like the spot, so i moved the convec away.  It was right when it started making the agridome, so it started building without a convec.  The convec still had the agridome in it so i had it build next to the self constructing agridome, givign me two for the price of one.

perhaps i ninja'd the trigger starting the construction and the one freezing/making the convec invincible  :ph34r:  
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Offline Highlander

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Building Glitch
« Reply #1 on: August 18, 2009, 12:04:11 AM »
Known glitch.

It makes little impact on the game though, since trying to reproduce it is usually a waste of time. Just be glad it saved you a building when it did ;)
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Offline Hooman

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Building Glitch
« Reply #2 on: August 18, 2009, 12:04:20 AM »
I've been aware of this for a long while, although I'd mostly forgotten about it.

Never have looked into fixing this one. I suppose that might be an idea.
 

Offline CK9

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« Reply #3 on: August 18, 2009, 12:35:45 AM »
I say why bother?  It's very unlikely that it will give an unfair advantage in a game, as it would require you waste time on a single convec
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Offline Hooman

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« Reply #4 on: August 18, 2009, 01:08:23 AM »
You don't have to waste a lot of time. You just have to spend the right moment trying it.
 

Offline speaker

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« Reply #5 on: August 18, 2009, 03:03:12 PM »
i also figured out how to make an invisible impenetrable wall, although its kinda expensive
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Offline Hidiot

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Building Glitch
« Reply #6 on: August 18, 2009, 04:16:24 PM »
You mean unbuildable passable tile? Yes, it happens when your Earthworker gets blown whilst building something. That's a bug worth fixing.
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Offline vennom

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Building Glitch
« Reply #7 on: August 18, 2009, 04:37:10 PM »
In multiplayer it can cause some trouble lol... i think a fast solution would be invert things, Destroy the kit in the convec and then start the construction .-. (Ill see if my debugging skills are good... ill try making this fix *-*)

Offline speaker

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« Reply #8 on: August 18, 2009, 09:47:27 PM »
Quote
You mean unbuildable passable tile? Yes, it happens when your Earthworker gets blown whilst building something. That's a bug worth fixing.
yes, i was quite confused the first time it happened
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Offline Hooman

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Building Glitch
« Reply #9 on: August 19, 2009, 01:02:05 AM »
If you destroy the kit first, how would you know what to build?
 

Offline Kayedon

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« Reply #10 on: August 19, 2009, 04:29:14 AM »
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If you destroy the kit first, how would you know what to build?
Teach them programming. It isn't quite like magic.
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Offline vennom

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« Reply #11 on: August 19, 2009, 11:08:25 AM »
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If you destroy the kit first, how would you know what to build?
store this information elsewhere, like a temp buffer .-. this should work...

Offline CK9

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« Reply #12 on: August 19, 2009, 01:29:37 PM »
I would think it would be easier to make it so the convec is not interactable a little sooner...and with the earthworker, don't let it change the tyle type until the wall is there...
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Offline Arklon

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« Reply #13 on: August 19, 2009, 01:42:57 PM »
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I would think it would be easier to make it so the convec is not interactable a little sooner...and with the earthworker, don't let it change the tyle type until the wall is there...
The unbuildable passable area is something else, actually. It's a 3x3 square centered on the tile where the wall's being built that nothing can be built on until it's removed by the game (after wall construction successfully completes). It's a pretty dumb mechanic as it needlessly makes building large areas of walls annoying (even more so if an earthworker gets destroyed or EMP'ed) and should be removed altogether.
« Last Edit: August 19, 2009, 01:43:25 PM by Arklon »

Offline vennom

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« Reply #14 on: August 19, 2009, 03:19:46 PM »
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I would think it would be easier to make it so the convec is not interactable a little sooner...and with the earthworker, don't let it change the tyle type until the wall is there...
hmm nice idea, prevent the user of using the convec before start the construction... ill try that

Offline Kayedon

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« Reply #15 on: August 19, 2009, 09:00:28 PM »
Quote
Quote
I would think it would be easier to make it so the convec is not interactable a little sooner...and with the earthworker, don't let it change the tyle type until the wall is there...
hmm nice idea, prevent the user of using the convec before start the construction... ill try that
Personally, I'd vote to disable its use when it hits the square.
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Offline vennom

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« Reply #16 on: August 20, 2009, 05:07:47 PM »
well, i was tryong to do this bug to try understanding it more but... i couldnt .-. it must be something rare then...

Offline speaker

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« Reply #17 on: August 21, 2009, 07:31:49 PM »
Quote
Quote
I would think it would be easier to make it so the convec is not interactable a little sooner...and with the earthworker, don't let it change the tyle type until the wall is there...
The unbuildable passable area is something else, actually. It's a 3x3 square centered on the tile where the wall's being built that nothing can be built on until it's removed by the game (after wall construction successfully completes). It's a pretty dumb mechanic as it needlessly makes building large areas of walls annoying (even more so if an earthworker gets destroyed or EMP'ed) and should be removed altogether.
be careful if you take it completely out, im not sure what would happen if you moved a unit where the wall was being built and then the wall tried to appear
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Offline Hidiot

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Building Glitch
« Reply #18 on: August 22, 2009, 05:30:09 AM »
You already have that... The wall doesn't appear and you waste 75 common metals.

How many more problems already covered will you find for us?
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