So, in the MT2 campaigns, would you rather see something similar to the original OP2 campaigns (doing what has to be done to survive, spending most of your time researching technology and gathering resources) or would you rather see a more "modern" RTS approach (you'll still need to research/etc but there will be a lot of stuff to kill)?
More concrete example:
I'm starting work on Eden 5 now, and there will be a hostile AI colony somewhere on the map. Should that AI simply harass the player on occasion and do nothing more than interfere with the completion of the mission objectives, or should the destruction of the AI colony (involving a massive battle) be an important mission objective?