Author Topic: Outpost2 Buildings (interoir)  (Read 2079 times)

Offline Ezekel

  • Sr. Member
  • ****
  • Posts: 307
    • http://ezekel.deviantart.com
Outpost2 Buildings (interoir)
« on: February 24, 2009, 06:03:45 PM »
ello all. i yet live.

having graduated and not found a job yet, i've had a lotta time on my hands - i've been learning the ins and outs of hammer.

so although i've been gone from the forefront of op2 community, it's still sat in the back of my mind, and here's my suggestion:

if someone can come up with some sketches of interoirs of op2 buildings, i can make maps of those layouts, either as a teamfortress2 map, or a halflife2 deathmatch map.

here's an example of one of the maps i've made just so you can see what i can do:
ctf_underside


so what you think? interested?


edit:
ultimately i plan to make a move to unrealedit, as it's a lot more versatile than hammer, so, maybe even doing the maps for UT3/2004/99
« Last Edit: February 24, 2009, 06:06:10 PM by Ezekel »
My mind is quicker then your eyes!

Never fight what you cannot see!!!

----------------------------------------------

The sleeper has awakened... and boy what a hangover!

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3238
Outpost2 Buildings (interoir)
« Reply #1 on: February 24, 2009, 07:02:52 PM »
I'd say it's a good idea, but I don't have any of those games and would therefore be unable to make much use of them.  :(

You might be able to get some inspiration from watching the OP2 AVIs (and maybe some briefing art) as some of them allow you small peaks inside certain structures through various windows.

Oh, it's nice to see you again!
« Last Edit: February 24, 2009, 07:10:31 PM by Sirbomber »
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Ezekel

  • Sr. Member
  • ****
  • Posts: 307
    • http://ezekel.deviantart.com
Outpost2 Buildings (interoir)
« Reply #2 on: February 25, 2009, 05:06:54 AM »
well i was kinda hoping that either someone had already done some structural layouts, or was willing to do them.
i don't know that i have time to do it myself, as i have other projects i'm engaged in at the moment
My mind is quicker then your eyes!

Never fight what you cannot see!!!

----------------------------------------------

The sleeper has awakened... and boy what a hangover!

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6226
    • http://www.outpost2.net/~ck9
Outpost2 Buildings (interoir)
« Reply #3 on: March 19, 2009, 03:21:16 PM »
Hi Ezzy!  Probably won't read this now, but I'm posting anyway :P

I would do it if I 1) had time 2) had the ability to see that kind of stuff in my head.  However, I think it would be usefull for people to know that some of the novellas provide some glimpses into some of the structures.
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Outpost2 Buildings (interoir)
« Reply #4 on: March 31, 2009, 05:03:35 AM »
Hehe nice work :)

I used to really love making Quake 3 maps.

Offline Ezekel

  • Sr. Member
  • ****
  • Posts: 307
    • http://ezekel.deviantart.com
Outpost2 Buildings (interoir)
« Reply #5 on: April 14, 2009, 09:53:45 AM »
Quote
Hi Ezzy!  Probably won't read this now, but I'm posting anyway :P

I would do it if I 1) had time 2) had the ability to see that kind of stuff in my head.  However, I think it would be usefull for people to know that some of the novellas provide some glimpses into some of the structures.
*reads* ;)
My mind is quicker then your eyes!

Never fight what you cannot see!!!

----------------------------------------------

The sleeper has awakened... and boy what a hangover!