No it is a good think to talk about, at the very least I can put in some ground work. But yah, to your earlyer post it would be silly to outright clone Outpost. I'd really like to more about the origional vision they had, trying to get a copy of that infamous PC Gamer review. I did find this though:
http://www.ibiblio.org/GameBytes/issue18/flooks/outpost.html Based on that screenshot I really like that kind of idea for mining.
I'm a big fan of the civilization series, so I am taking customization to heart. Like outpost 1 there are planet types, but the values will be ranges instead of absolute. Type and age of the star and distance will also affect stuff. So a building on a big planet will need more resources to build cuz of the structural support, and a planet close tot he sun those buildings will need more resources for the shielding, so on and so on.
Terrain is generated from a randomly generated heightmap, opens up the possibility for importing heightmaps. Terrain type is interpreted from that. In the config file the user says what graphic to use for what kind of tile. Planet types can be dropped in and I plan for the client to download any assets it doesn't have from the server in mp games.
I plan on having most the types in the manual, and adding some like Titan.
I am not going to add earth type planets as it would be a very different game. Here is my idea for winning the game. Game is about making the human race survive, so each player(s) will get points for their population and health. The game will end when a player's starship reaches Earth first (civ 2 style), or when a planet is terriformed, the person with the highest score wins. Some planets will be impossible to terraform so you can only win by launching a spaceship.