Poll

Which tech should be deleted?

Damage/Rate of Fire Upgrade 1
0 (0%)
Sight Range Upgrade
2 (33.3%)
Rate of Fire Upgrade 2
3 (50%)
Damage Upgrade 2
1 (16.7%)

Total Members Voted: 6

Author Topic: MT2 RPG  (Read 2894 times)

Offline Sirbomber

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MT2 RPG
« on: December 09, 2008, 08:38:48 AM »
I'm tired of copying/pasting.  Check out the other 3 polls if you don't know what to do.
These techs are all self-explanatory.  Two of 'em have to go.

Edit: Oh, and keep in mind that whatever is changed will also affect the Rail Gun (balance and all that).
« Last Edit: December 10, 2008, 10:02:09 AM by Sirbomber »
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Offline Highlander

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MT2 RPG
« Reply #1 on: December 10, 2008, 10:03:45 AM »
What exactly does the "Sight Range" research do ?
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Offline Hidiot

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« Reply #2 on: December 10, 2008, 10:05:53 AM »
That's basically range. The chassis sight range determines how far it can see (light up circle)
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Offline Sirbomber

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MT2 RPG
« Reply #3 on: December 10, 2008, 10:21:28 AM »
Quote
What exactly does the "Sight Range" research do ?
Boosts the RPG's effective range from 6 to 7.
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Offline CK9

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MT2 RPG
« Reply #4 on: December 10, 2008, 12:21:11 PM »
RPG has a good enough range as it is, no need to increase it unless you want to bundle it with something else.  Second choice would be rate of fire.  RPG has quite a few advantages without another boost to it's firing rate.
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