Sure, I'll upload both the compiled dlls and the .cpp files. Will include the map, just in case. It uses multitek ,so no problems about the tech tree.
Will mention I'm using the unit limit patched exe, just in case.
Note: They're horribly unformated, as I only needed the stuff to see how it looks with color.
EDIT: Ok, so after working with it more I noticed something: On the plymouth map, the what-should-be-supernova-GP changes its skin to the turret skin of the leftmost in-screen starting lynx. Just the turret, no body whatsoever. If you destroy all units, it will take the skin of the leftmost GP. Building a lynx, will make the supernova turret take the new lynx turret skin.
Like I said before, when it takes a skin, it them spins around exactly as the turret source.
Will upload the end product for those who wish to try it.
It is in no way original... some colors may look like what others have done... but hey, I liked them and wanted to make my own