True, but it helps if they know what they're doing from the start. If all you have is a lot of enthusiasm, then it'll be pretty tough to get anything done. By the time you've learned enough to really do what you want to do, your enthusiasm to do it has usually died out. Now I can certainly credit the Genesis team with having lots of enthusiasm, but it seems like most of the members had less technical expertise to start with then some of the other projects. I also get the feeling that the enthusiasm has sort of fizzled by now, (although much later than I expected), and most of them are still sort of learning (or have kind of forgotten about the project).
At any rate, I'm not overly upset about this, nor do I see any real reason to be. As far as I'm concerned one of the high points of the project was that it encouraged a few people to get off their butts and go learn something interesting. I don't think I ever really expected to see a completed game come out of it, but the fact that it got people doing something seemed like reason enough for the project to exist.
Actually, I've also wondered why so many people want to make an Outpost 3, and more particularly, why they want to make it a sequel to Outpost 2. Outpost 2 wasn't a sequel to Outpost 1, so there isn't too much reason to suddenly make Outpost 3 a sequel to Outpost 2. You could just make a game with the same theme and style of gameplay without trying to append a new storyline. Heck, you could even just take the old storyline, maybe update or rework it a little, and use that as a basis. Or while you're at it, *gasp* you could even break with the Outpost name. Yeah, you heard me. Outpost doesn't own the copyright to certain doom of all mankind. Just think of all the movies and TV shows with that theme. It's a lot even if you discount the cheap budget movies. Then you could get away from all the copyright issues, and make a story that doesn't need to fill certain plot holes. Personally, I think I like the idea of Outpost 2 more than I like Outpost 2 itself. After all, it's not exactly the best balanced game, even though the majority of vehicles and buildings for the two colonies are the same. Plus I've always sort of felt that combat was tacked on, and I suspect the game may have been more Sim City oriented in the original design. So yeah, maybe just make something new that has similar principles.