I remember seeing someone talking about rogue vehicles here a while back... so recently I got an idea of how they might occur...
"Rogue Vehicles"
Requires Cybernetic Teleoperation
DESCRIPTION
_______________________________________ Our scientists have discovered why some of our damaged vehicles fire at any opponents or are fired upon. These “rogue” vehicles are the byproduct of damage to certain systems which cause this erratic behavior; our scientists have categorized several different types of rogue vehicles below.
Rogue Type A: These vehicles appear to have taken damage to their IFF transponder which sends out it’s identification signature. When this part is damaged it causes the ID signature to cease being broadcast this in turn causes nearby vehicle “friend or foe” to automatically open fire on the vehicle, it is advised to withdraw this vehicle from any military force where our repair capable vehicles or garages can replace the damaged system.
Rogue Type B: These vehicles appear to have taken damage to their communications system which allows manual control over the vehicle. Since this system does not affect onboard systems the vehicle will not be fired upon and will not fire at friendly vehicles.
Since you cannot order these vehicles you must have a repair capable vehicle replace the damaged system in the field.
Rogue Type C: These vehicles appear to have taken damage to their targeting system which receives and utilizes IFF codes from other vehicles. This type of rogue vehicle will open fire on any vehicle rogue or not. This particular type can be ordered to hold fire so a repair capable vehicle or garage can replace the damaged system.
Rogue Type D: These vehicles appear to have taken damage to their targeting and their communications systems. This in turn causes it to fire at any vehicle and will also make it impossible for it to be manually controlled. It is advised to destroy these vehicles before they inflict significant damage.
Rogue Type E: These vehicles appear to have taken damage to their targeting and their IFF transponder systems. This in turn causes it to fire at any vehicle and will also cause it to be automatically fired upon by armed vehicles friend or foe. It is advised to destroy these vehicles before they inflict significant damage.
Rogue Type F: These vehicles appear to have taken damage to their targeting, communications, and their IFF transponder systems. This in turn causes it to fire at any vehicle and will also cause it to be automatically fired upon by armed vehicles friend or foe while also making it impossible for it to be manually controlled. It is advised to destroy these vehicles before they inflict significant damage.
TEASER
_______________________________________ We have encounter several difficulties with our vehicles firing at one another, our scientists have proposed a possible explanation to these events but their idea needs further testing.
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I remember seeing someone talking about rogue vehicles here a while back... so recently I got an idea of how they might occur...
"Vehicle Control Systems"
Requires Rogue Vehicles
DESCRIPTION
_______________________________________ The Single System Unit (S.S.U.)
utilizes a single compact control unit that runs all operations from inside a heavily armored block. Also in order to prevent rogue vehicles all vehicles will be equipped with a secondary control block.
Reduced chance of rogue vehicle occurances.
Lynx Class Vehicles- +20 HP
Panther Class Vehicles- +15 HP
Tiger Class Vehicles- +10 HP
TEASER
_______________________________________ Our scientists have proposed a possible means to help prevent our vehicle systems from taking damage by creating a single system unit.
"Advanced Dual-Weapons Chassis"
Requires Dual-Weapons Chassis
Requires Vehicle Control Systems
DESCRIPTION
_______________________________________ While we have made significant modifications to the original tiger chassis it has been decided to give it a seperate designation. The Advanced Tiger is designed specifically to utilize the S.S.U. which permitts the extra space in the vehicle chassis to be used for extra power and coolant systems.
Advanced Tiger
HP: 1150
Armor: Very Heavy
Speed: Very Slow
FP: 2 Guns +5% ROF and FP
Ore Costs: High
The Advanced Tiger is equipped with a more advanced and compact control block that is totally solid except for the coolant systems. It is equipped with advanced gel armor that is capable of filling in breaches in the primary armor plating. Also it is equipped with a larger and more advanced engine, reactors, and coolant systems. The final major advancement of the Advanced Tiger is it's advanced multi tracking turret system, this system mounts each gun in in the standard Tiger turret however the system allows each gun to spin 180 degrees while the turret is still this is achieved by putting each weapon on a rotator ring inside the turret. This allows the vehicle to attack two vehicles at once while also allowing both guns to be focused on a single target if the controller decides orders the vehicle to do so.
TEASER
_______________________________________ Our Engineers working at our vehicle factories have proposed several improvements to our tiger chassis.